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Super Monkey Ball 2

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Publisher(s)
  
Sega

Initial release date
  
24 August 2002

Series
  
Super Monkey Ball

Genres
  
Platform game, Party game


9/10
IGN

Distributor(s)
  
EU: Infogrames

Designer
  
Toshihiro Nagoshi

Platforms
  
GameCube, Android, iOS

Super Monkey Ball 2 httpsgamefaqsakamaizednetbox50317503fro

Composer(s)
  
Hidenori Shoji Haruyoshi Tomita

Mode(s)
  
Single-player, multiplayer

Developers
  
Sega, Amusement Vision, Other Ocean Interactive

Similar
  
Super Monkey Ball games, Amusement Vision games, Party games

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Super Monkey Ball 2 (スーパーモンキーボール2, Sūpā Monkī Bōru Tsū) is a platform/party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube. It is the second installment in the Super Monkey Ball series, and the first installment to have a story-line and to be released exclusively on a home console.

Contents

Super Monkey Ball 2 Super Monkey Ball 2 ISO GCN ISOs Emuparadise

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Gameplay

Super Monkey Ball 2 Super Monkey Ball 2 ISO GCN ISOs Emuparadise

The primary objective of the game is to roll across platforms and obstacles to reach an arch-shaped goal that marks the end of the level, therefore take the player to the next "stage". Each stage is uniquely designed to provide a challenge to players as the player progress through the game.

Super Monkey Ball 2 Super Monkey Ball 2 Wikipedia

The stages contain platforms such as slopes, half-pipes, moving platforms, etc. The game introduces new gimmicks such as conveyor belts, teleportation doors, switches which control the speed of a stage, moving platforms, and more.

Super Monkey Ball 2 Super Monkey Ball 2 ISO GCN ISOs Emuparadise

There are two ways to fail a level: losing your balance and falling off of the stage or running out of time. In most stages, there is a 60-second time limit. Super Monkey Ball 2 has three different gameplay modes: Story Mode (with a storyline and successive levels) and Challenge Mode (Story Mode's stages with progressive difficulty. Within Challenge mode up multiplayer is an option for up to four players at a time. A Practice Mode is available to stages that have been reached within Challenge or Story Mode.

Reception

Pre-release

The game won the E3 2002 Game Critics Awards for Best Puzzle/Trivia/Parlor Game.

Post-release

Super Monkey Ball 2 was released to generally favorable reviews from critics. Metacritic gave the video game a Metascore of 87, based on 34 reviews. IGN praised the game for its core gameplay concepts, stating that it was "just as simple as the original, and also just as addictive...But where it's an entertaining single-player experience, it's a superb multiplayer one. All of the revamped mini-games are fantastic...this is one of the best multiplayer games for GCN, without a doubt and hands down. Famitsu magazine scored the GameCube version of the game a 31 out of 40.

The game also sold well enough to warrant a GameCube Player's Choice budget re-release game.

Legacy and impact

Super Monkey Ball 2 Dolphin Emulator 402 Super Monkey Ball 2 1080p HD Nintendo

Outside of the game's generally positive critical and commercial performance, it was also recognized as one of three video games that are associated with improved performance in laparoscopic surgery, according to the findings of Ronald Klonsky, MD in the Archives of Surgery medical journal.

References

Super Monkey Ball 2 Wikipedia