Trisha Shetty (Editor)

Super Magnetic Neo

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IGN

Initial release date
  
3 February 2000

Publisher
  
Crave Entertainment

Platform
  
Dreamcast


Director(s)
  
Manabu Tamura

Developer
  
Genki

Mode
  
Single-player video game

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Genres
  
Adventure game, Platform game

Similar
  
Crave Entertainment games, Platform games

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Super Magnetic Neo, known as Super Magnetic NiuNiu (スーパーマグネチックニュウニュウ, Sūpā Magunechikku NyūNyū) in Japan, is a 3D platform game for the Dreamcast console. It was developed by Genki and published by Crave Entertainment in North America.

Contents

The main character of the game, NiuNiu/Neo, has the ability to generate a magnetic field which emanates from his head. Along with running and jumping similar to other 3D platformers such as Crash Bandicoot, using the North or South fields can attract (i.e. stick to) or repel (e.g. bounce off) various objects to maneuver through levels.

The story of the game revolves around the enemy, Pinki, stealing Pao Pao Park from the Professor, who in turn sends out his invention, a robot named Neo, to stop the Pinki gang.

The game spans four worlds: Jungle World, Ancient World, Cowboy World, and Future World. Each world has four levels and a boss level, thus the game consists of 20 levels (or 100 levels if the five difficulty settings are taken into account). These are joined by a very original hub level, in which Neo can attract to magnetic handles moving along rails to travel between different worlds, and his home.

There is a bonus item hidden in each level, using the Dreamcast's VMU to signal to the player when they are nearby; finding this item will give Neo a piece of furniture in his house on the hub level, as do other bonuses and secrets in the game.

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References

Super Magnetic Neo Wikipedia