Samiksha Jaiswal (Editor)

Super Keirin

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Developer(s)
  
Betop

Publisher
  
I'Max

Initial release date
  
14 July 1995

Genre
  
Sports game

Super Keirin httpsuploadwikimediaorgwikipediaenthumbe

Mode
  
Single-player video game (story or party)

Platform
  
Super Nintendo Entertainment System

Similar
  
Super Birdie Rush, Simulation Pro Yakyuu, Sterling Sharpe: End 2 End, Sutobasu Yarō Shō, Ippatsu Gyakuten: Keiba Kei

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Super Keirin (スーパー競輪, Super Keirin) is a Japan-exclusive video game that allows players to become cyclists.

Contents

Cute anime-style graphics are employed throughout the game; stating that the premise of the game is less serious than other Super NES cycling video games.

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Gameplay

The game plays like a miniature version of a role-playing video game.

Before each race, players has the ability to buy supplies from a drug store, a 24-hour variety store, and a clothing store for a certain amount of yen per purchase. Interaction with non-player characters is possible while at the shopping district. Players can also gamble by placing wagers on other bicycle racing events, buying parimutuel tickets with the chance of winning a respectable sum. Acquiring a newspaper to pick up results from other races can be done within the downtown portion of the game.

There are nine competitors and five laps in a typical race. Every track that can be raced on using a bicycle is an velodrome with four superelevated turns that are typical in most velodromes. Riders are not always traveling at full speed or at a specific radius; making a balance between aggressive riding and passive riding a must. All information for particular races are viewable on an information bank that is included with the racing action. Players must choose between story and party modes that provide a different perspective of the bicycle racing lifestyle.

Reception

On release, Famicom Tsūshin scored the game a 23 out of 40.

References

Super Keirin Wikipedia