No. of teams 54 | ||
Most recentchampion(s) |
Student Robotics is a volunteer based organisation that runs an annual free-to-enter robotics competition for 16- to 18-year-olds.
Contents
- Student Robotics competition
- Robotics kit
- Team status
- 2016 Sunny side Up
- 2015 Capture the Flag
- 2014 Slots
- 2013 A Strange game
- 2012 Pirate plunder
- 2011 Tin can rally
- 2010 QuacMan
- 2009 Golf and Squirrel
- 2008
- References
The group was founded at the University of Southampton in 2006. Students at the University of Bristol and Grenoble INP joined the project in 2010. The project is funded through sponsorship.
Student Robotics competition
The competition lasts 6 months, starting in October and finalising in April. The 2015 Competition was held on the 25th & 26 April.
The competition consists of the first day being a "Tinker Day" as well as hosting the first league matches. The second day is the continuation of the league matches and then a knockout stage to determine the winners of the competition. Historically the competition was usually hosted on the Highfield Campus of the University of Southampton, however the 2014 and 2015 competitions were held at Newbury Racecourse Grandstand.
Participating teams are introduced to the competition, as well as given their kit at a "KickStart" event at the beginning of the academic year in October. Kickstart involves multiple talks by Student Robotics volunteers who are knowledgeable in the subject. There is also a Mini-game to introduce the teams into the sort of problems they will encounter in the next 6 months. Historically Kickstart was also usually located on the Highfield Campus of the University of Southampton, but for the 2014 competition there were Kickstarts at the University of Bristol and Gresham's School, and for the 2015 competition there were Kickstarts at the University of Bristol, Facebook's office in London, and Technische Universität München.
There are then multiple "Tech Days" held at multiple locations where teams are encouraged to work on their robot under the supervision of Student Robotics Volunteers ("Blueshirts").
The competition rules mandate that the robots are autonomous, rather than remote controlled. The competitors may program their robot in Python via an IDE provided by Student Robotics. Student Robotics does not ban, nor support other methods than the IDE for programming their robots.
The competition costs schools nothing apart from travel to enter, with a budget also being given to schools to spend on equipment.
Robotics kit
The group develops a modular "robotics kit" to aid teams through the competition. The current revision of the kit uses an Odroid U3 as its central controller, previously a BeagleBoard was used. The competitors can use the Python programming language and are provided with a library to ease interaction with the provided kit. It is not a requirement that they use Python or the provided library.
The main contents of the kit consists of:
The provided library includes a vision system based on libkoki. This allows for markers, placed in the arena, on other robots and on game objects/obstacles, to be seen by the robot. These provide information such as distance, position and rotation.
Due to the competition being free to enter, Student Robotics requires that most of the kit is returned post-competition.
Team status
Blogs of teams who are entering this year can be found at "Meet the teams".
2016: "Sunny side Up"
The task involved rotating cardboard cubes to the colour of the respective teams, and scoring additional points by picking up the cubes and placing them in the corners.
The competition was held on 30 April to the 1st of May 2016 at The Racecourse, Newbury.
2015: "Capture the Flag"
The task involved "capturing" small wooden cubes ("Flags") from their starting positions by moving them into the team's scoring area.
The competition was held on 25–26 April 2015 at The Racecourse, Newbury.
Details on the 2015 competition and awards can be found in the 2015 rulebook
2014: "Slots"
The task involved moving 20 cm3 cubes from their start positions into slots in the centre on the arena. Points where awarded for occupying slots. Another main factor was that the tokens could be flipped 180 degrees in order to score extra points.
The competition was held on 26–27 April 2014 at The Racecourse, Newbury.
Details on the 2014 competition and awards can be found in the 2014 rulebook
2013: "A Strange game"
The task involved moving large tokens into squares situated on the floor to take ownership of that square. The zone was owned by the team which had the most tokens in it. Points are awarded dependent of how many squares are owned by a team. In each zone there is a "pedestal" which if a robot gets to put their token on, they own that zone no matter on the number of other tokens in the square. Multipliers are awarded for getting zones in a row or column.
The 2013 competition final ended in a three-way tie, so a tie breaker round was played.
This tie breaker has been said to be the most tense match in Student Robotics history as it was won 3 seconds before the end. The video of this can be found here.
Details on the competition and awards can be found in the 2013 rulebook.
2012: "Pirate plunder"
The task involved robots having to collect randomly located tokens from the arena, and depositing it in their zone of the arena. Bonus points were added for any token that was placed into a bucket in that zone.
This was the first year that used the latest vision system: libkoki.
The winners of the 2012 Competition were:
Details on the awards can be found in the 2012 Rulebook
2011: "Tin can rally"
The task was to go around the arena, gaining points for each corner passed. Multipliers were applied to the points gained related to the number of baked bean tins that the robot had picked up en route.
This was the first year that used the latest revision of kit.
The winners of the 2011 Competition were:
Details on the awards can be found in the 2011 Rulebook
2010: "QuacMan"
The challenge involved picking up small wooden tokens of the correct colour, with points being lost for picking up the wrong colour blocks. In addition, a super token (a rubber duck, from which the game's name was derived) was placed on top of a ramp in the centre of the arena, which was worth enough points alone to swing the match.
2009: "Golf" and "Squirrel"
In 2009, two game types were specified, both involved collection & placement of coloured play-balls. Teams had a home zone on the floor of the arena, as well as a net suspended above their corner, into which the balls could be placed.
In Golf, teams had to place the balls into their opponents zones & nets, while in Squirrel the challenge was reversed, with teams aiming to collect the balls.
2008
The first game was not named, and involved teams collecting coloured tokens which were painted wooden cubes.