Initial release date October 1997
Genre Fighting game
Arcade system CP System III
Series Street Fighter
Platforms Arcade game, Dreamcast
|Mode(s) Up to 2 players simultaneously|
Display Raster, 384 x 224 (standard), 496 x 224 (wide) (Horizontal), 32,768 colors on screen, 16 million color palette
Similar Street Fighter games, Fighting games
Street fighter iii 2nd impact giant attack arcade ryu hard difficulty
Street Fighter III 2nd Impact: Giant Attack (ストリートファイターⅢ セカンドインパクト GIANT ATTACK) is a competitive fighting game produced by Capcom that was released as a coin-operated arcade game in 1997. It is an update of Street Fighter III: New Generation. Like its predecessor, it runs on the CP System III hardware. 2nd Impact introduced new play mechanics, new characters, and new special moves. The game also brings back bonus rounds, not seen in the series since Super Street Fighter II. It is also the only CPS3 title to have a widescreen feature.
- Street fighter iii 2nd impact giant attack arcade ryu hard difficulty
- Street fighter iii 2nd impact giant attack arcade ken masters hard difficulty
2nd Impact was released in a two-in-one compilation for the Dreamcast titled Street Fighter III: Double Impact, which also included the original Street Fighter III. It remains the only official home version of the first two games. 2nd Impact was followed in the arcades by Street Fighter III 3rd Strike: Fight for the Future.
Street fighter iii 2nd impact giant attack arcade ken masters hard difficulty
Released in October 1997, the second installment of Street Fighter III brought back all the characters from the first game and introduced two new ones: Hugo and Urien. Yun and Yang from the first game also became separate characters, with Yang receiving his unique set of Special Moves and Super Arts to distinguish him from Yun. Series' recurring hidden character Akuma also returned as a secret computer-controlled challenger and selectable character. Thus the playable character roster increased to 14. In addition to the regular Akuma, a computer-controlled version named "Shin Akuma" also appears in the single-player mode.
In addition to Super Arts, the player can also perform slightly more powerful versions of their Special Moves called EX Specials. By using a certain portion of Super Art gauge (after gaining certain amount of gauge), the player can perform an EX Special version of a regular Special Move by inputting the command and pressing two attack buttons of the same type (such as two punch buttons) instead of one. Super Meter length is changed from previous game. Frame data has changed, some characters gained new moves, and some animations are improved. Other new abilities added to the game are "tech throw", the ability to escape from a throwing attack, and "personal action", a character-specific taunt. Each character's personal action is also accompanied by an additional benefit if completed successfully; for example, Ryu's lowers his stun gauge. If a second-player interrupts the gameplay to challenge the other player, then the first player will be allowed to change the Super Art of his or her selected character.
The single player mode was changed slightly from the first game. The player faces against series of eight opponents, including a character-specific final opponent, who will exchange dialogue with the player's character before the match. If certain requirements are met, then the player will also face a rival character during the course of the single player mode and exchange dialogue before a match. If certain other requirements are met, the player will also face against the CPU-controlled Akuma instead of the character's usual final opponent in the single-player mode and depending on the player's performance in his or her fight against Akuma, then a match against a more powerful version of Akuma known as Shin Akuma will also take place. 2nd Impact brings back the concept bonus rounds, which was last seen in Super Street Fighter II. At the end of the third CPU match, then the player will participate in a minigame dubbed "Parry the Ball", in which the player can practice his or her parrying skills against a series of basketballs thrown towards the player by Sean.
The cast from the original Street Fighter III returned. The twin brothers Yun and Yang, who had identical move set in the previous game, were given different special moves, properties, and Super Arts in 2nd Impact, officially making them separate characters.
In 1999, Capcom released Street Fighter III: Double Impact (Street Fighter III: W Impact in Japan) for the Dreamcast, a compilation containing the original game and 2nd Impact. The compilation features an Arcade, Versus, Training and Option Mode for both games, as well as a "Parry Attack Mode" in 2nd Impact, where the player gets to test his or her parrying skills in the game's bonus round. This compilation also allows players to use Gill (in both games) and Shin Akuma (in 2nd Impact only), who were exclusively computer-controlled characters in the arcade version.
IGN said that Alpha 3 "wins hands down in all senses." CNET said that the game was "only for purists", with GamePro in agreement, saying "Hardcore fans are going to be on automatic and get it right away, but it's a tough situation for the average fighting fan." Daily Radar said that that it "doesn't have all the bells and whistles that other SF titles have, but its fighting engine is so clean and deep that it is a joy to play for old schoolers."
The themes for the games are predominantly drum and bass, with some jazz, hip-hop, and techno elements. While Yuki Iwai worked on the soundtracks for New Generation and 2nd Impact, Hideki Okugawa worked on all three games. The soundtrack to the first game in the series was released on CD by First Smile Entertainment in 1997, while the 3rd Strike original soundtrack was released by Mars Colony Music in 2000 with an arranged version afterwards.