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Solstice (video game)

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Artist(s)
  
Mark Wilson

Initial release date
  
1 June 1990

Genre
  
Puzzle video game


Programmer(s)
  
Mike Webb

Composer(s)
  
Tim Follin

Developer
  
Software Creations

Mode
  
Single-player video game

Solstice (video game) Solstice The Quest for the Staff of Demnos 1 More Castle

Platform
  
Nintendo Entertainment System

Publishers
  
Nintendo, Sony Imagesoft, Epic/Sony Records, Epic/Sony Inc.

Similar
  
Software Creations games, Puzzle video games

Solstice is a puzzle-oriented video game for the Nintendo Entertainment System created by Software Creations and influenced by Ultimate Play the Game's Knight Lore and Pentagram. Its theme music was scored by composer Tim Follin.

Contents

Solstice (video game) httpsuploadwikimediaorgwikipediaen996Sol

Plot

Solstice (video game) Solstice NES Video Game Music Competition Mario0908 YouTube

The events of the game occur at the Winter Solstice. On the eve of the Winter Solstice, Morbius the Malevolent kidnaps Eleanor, Princess of Arcadia, to sacrifice her ritually and become the Evil Baron of Darkness. Shadax the wizard, after witnessing the kidnapping, heads to Morbius' stronghold, the fortress Kâstleröck, to rescue Eleanor. Once while researching Kâstleröck in the Library of Arcadia to find a way to overthrow Morbius, Shadax learned of a secret entrance into Kâstleröck and the whereabouts of the Staff of Demnos, an ancient weapon with the power to defeat Morbius. The staff was hidden in Kâstleröck because that was where Morbius would least expect to find it. Morbius' spies searched for the Staff but did not find it because it was broken into six pieces and made invisible. However, every one hundred years on the Winter Solstice all six pieces become visible. Knowing a way in, Shadax enters Kâstleröck to reassemble the Staff of Demnos, overthrow Morbius' forces of darkness, and save Princess Eleanor.

Gameplay

Solstice (video game) FG39s Underrated Videogame Music 193 Main Theme Solstice YouTube

The player controls a wizard named Shadax and explores a maze of isometric rooms and gardens of the fortress Kastlerock to find the six pieces of the Staff of Demnos, the only weapon that can defeat Morbius. The non-linear adventure game does not impose a fixed sequence of play, although Shadax must collect various keys, depress "plungers", and set off bombs before he can enter parts of the dungeon. Shadax can jump, pick up objects, and use various potions, and must generally avoid touching monsters to survive.

Solstice (video game) The Making of quotSOLSTICEquot for NES COMPLETE VIDEO DIRECTORS CUT

By solving a room's puzzle, the player obtains a necessary item or proceeds to another room. The player must avoid pitfalls, spiked floors, and monsters (such as slimes and trolls). Some monsters are used to solve puzzles. Shadax can also simultaneously jump off a falling block and pick it up to use again. In some rooms he must do this repeatedly to cross a gap.

Solstice (video game) Solstice cheat codes for Nintendo NES Unlimited Lives and Potion

On completing the game, the player receives a percentage score. The game has 252 rooms, each worth 1, and 52 items, each worth 5. Visiting all rooms and getting all items is worth 512, or 100 percent.

Soundtrack

Solstice (video game) Red Parsley Isometric Games 2

Tim Follin's music loop for the title and demo scenes runs for nearly three minutes before starting over. It draws upon Arabian and Irish folk themes and other rock themes, using varied orchestration and complex rhythms while frequently shifting tempo and timbre. The website Flying Omelette says "Solstice has one of the best opening theme songs I've ever heard in an NES game."

Sequel

A sequel to Solstice was released for the Super NES titled Equinox.

References

Solstice (video game) Wikipedia