Supriya Ghosh (Editor)

Software Star

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Mode(s)
  
Single-player

Designer
  
Kevin Toms

Initial release date
  
1985

Publisher
  
Addictive Games

Platforms
  
Commodore 64, Amstrad CPC, ZX Spectrum

Developers
  
Kevin Toms, Addictive Games

Genres
  
Economic simulation, Strategy video game

Similar
  
Addictive games, Strategy games

Hardware killed the software star a rant


Software Star is a 1985 game released by Kevin Toms for the Amstrad CPC, Commodore 64 and ZX Spectrum.

Contents

Gameplay

Essentially a text-based management game. The player's task is to manage a software house, create new games, manage his publicity and make a profit of £10000. Meanwhile, he must achieve the status of "Software Star" for ten successive months.

Having a large portfolio of games has its advantages by increasing the player's monthly sales. However, money must be spent on promoting aging titles. Each game has its own quality rating, where the quality increases with the amount of time spent on development. Managing the productivity of the player's staff is also key to the game, giving him a snapshot of the last six months. He could decide to either discipline offer incentives or take no action. There are four sales regions where the player's products are sold. These regions are ordered from one to four, depending on how much importance he gives to them by consulting the sales from the previous month. Public relations also needs tweaking by choosing Honesty or Hype. Each decision has an effect on his company image. Finally, the player will have to evaluate his potential market depending on the time of year and decide how many advertising pages to buy. Markets are larger around Christmas and New Year. It is then time to sit back and look at the sales figures as the player's game enters the Top 20. He is then given a sales break even figure and each game climbs the chart if it sells well to the Number One spot.

At the end of the month the player views your monthly statement to check his progress and Stardom rating ranging from Nobody to Software Star. At the end of the year, the directors will check the player's progress. They will either fire him, raise the bar, or give him another chance.

Objective

To become a software Star and to avoid bankruptcy.

Trivia

  • The player can name the games that he is developing.
  • This game has some similarities to the video game Millionaire.
  • A very similar game, Software House was released by Cult Games a few years later.
  • Reception

    Zzap!64 thought the game was a disappointing follow-up to Football Manager, with too little to do for the player and less feeling of control. It received a rating of 43%.

    References

    Software Star Wikipedia