In network theory, small-world routing refers to routing methods for small-world networks. Networks of this type are peculiar in that relatively short paths exist between any two nodes. Determining these paths, however, can be a difficult problem from the perspective of an individual routing node in the network if no further information is known about the network as a whole.
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Greedy routing
Nearly every solution to the problem of routing in small world involves the application of greedy routing. This sort of routing depends on a relative reference point by which any node in the path can choose the next node it believes is closest to the destination. That is, there must be something to be greedy about. For example, this could be geographic location, IP address, etc. In the case of Milgram's original small-world experiment, participants knew the location and occupation of the final recipient and could therefore forward messages based on those parameters.
The Kleinberg model
The Kleinberg model of a network is effective at demonstrating the effectiveness of greedy small world routing. The model uses an n x n grid of nodes to represent a network, where each node is connected with an undirected edge to its neighbors. To give it the “small world” effect, a number of long range edges are added to the network that tend to favor nodes closer in distance rather than farther. When adding edges, the probability of connecting some random vertex
Greedy routing in the Kleinberg model
It is easy to see that a greedy algorithm, without using the long range edges, can navigate from random vertices v->w on the grid in
To reason why this is the case, if a circle of radius r is drawn around the initial node it will have nodal density