10 /10 1 Votes
Developer Monomi Park Designer Nick Popovich | 10/10 Steam Initial release date 2016 Publisher Monomi Park | |||||||||||||||||||||||||||||||||
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Mode(s) Single player video game Similar Life simulation games, Other games |
Opening slime treasure pods slime rancher 9
Slime Rancher is an indie open world first person life simulation game video game developed and published by Monomi Park. The game was released on Steam Early Access on January 14, 2016, with a full release planned on Microsoft Windows, OS X and Linux later in 2016, and an Xbox One release at a later date.
Contents
- Opening slime treasure pods slime rancher 9
- His royal majesty honeymint slime rancher ancient ruins update
- Gameplay
- Reception
- References

His royal majesty honeymint slime rancher ancient ruins update
Gameplay

The player controls a character named Beatrix LeBeau, a rancher who moves to a planet far from Earth to live the life of a "slime rancher", which consists of constructing her ranch and exploring the environment, in order to collect, raise, feed and breed slimes, gelatinous living organisms of various sizes and characteristics.

The game's main economical aspect revolves around feeding slimes the appropriate food items so that they produce "plorts", which can then be sold in exchange for Newbucks, the currency required to purchase upgrades to the rancher's equipment or farm buildings. The player moves the character around a variety of environments, and can collect slimes, food items and plorts by sucking them up with their vacuum tool (called a "VacPack", a portmanteau of vacuum and backpack). They can only store a limited number of items and item types at a time and must go back to their ranch to unload their collected items before being able to collect more. The player must buy and upgrade various enclosures to house their collected slimes. Different types of slimes can be combined and evolved by feeding a slime a plort from another species.

The game is in Early Access phase, and as such, updates adding new areas and new species of slime are periodically released.
Reception

The game's joyful atmosphere, bright colors, and cute creatures have received overwhelming praise. The Early Access version has generated enthusiasm and excitement from reviewers who have described the game as adorable, "so-cute-it-hurts", and "totally original".
As of April 2016, the game had already sold 200,000 copies despite still being in Early Access.
