Puneet Varma (Editor)

Sir, You Are Being Hunted

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Designer(s)
  
Jim Rossignol

Initial release date
  
1 May 2014

9/10
Steam

3.8/5
GOG

Engine
  
Unity

Developer
  
Big Robot

Sir, You Are Being Hunted staticmetacriticcomimagesproductsgames6b61a

Mode(s)
  
Single-player Multi-player

Genres
  
Survival horror, Stealth game

Platforms
  
Microsoft Windows, Linux, Macintosh operating systems

Similar
  
Stealth games, Other games

Sir you are being hunted v1 0 release trailer


Sir, You Are Being Hunted (alternatively titled Madam, You Are Being Hunted) is an open world survival stealth video game developed by Big Robot for Microsoft Windows, Mac OS, and Linux. An alpha version of the game was made available on 19 August 2013. The final version was released on 1 May 2014.

Contents

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Gameplay

Sir, You Are Being Hunted Sir You Are Being Hunted BIG ROBOT

In Sir, You Are Being Hunted, players have to survive from 'Hunters' (robots dressed as Victorian gentlemen) who are trying to track down and kill them, whilst attempting to escape from an island. Players are required to scavenge towns and villages for items such as food and weapons to help them survive whilst collecting parts of an exploded machine in order to escape the island. If the robots find a part, they set up sentries around it to defend it from the player. The game's enemies utilise dogs and balloons in order to find the player.+

Sir, You Are Being Hunted Sir You Are Being Hunted Wikipedia

The island played on is procedurally generated, meaning that every playthrough will generate a different landscape. It is populated with villages, towns and other areas where the player can find essential supplies.

Robots

Sir, You Are Being Hunted Yogscast Hannah Sir You Are Being Hunted YouTube

As of "The February update", nine AI robot models are in-game; the upper-class Hunter, middle-class Squire, lower-class Poacher, along with the Dogs, Scarecrows, Bog Monster, Balloons, Riders, mechanical-horse riding fox-hunters, and the Landowner, a huge, aristocratic robot.

Development

Sir, You Are Being Hunted Sir You Are Being Hunted on Steam

After Sir, You Are Being Hunted had been in development for six months, a Kickstarter campaign was launched in November 2012 to crowd fund the game, with a £40,000 goal. Funding ended in December, with a total of £92,551 raised towards game development. This amount fell short of the £100,000 that would allow character creation and customization, but Big Robot stated that they would "endeavour to get some aspects of it into the game."

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Big Robot founder Jim Rossignol said that the development team wanted to make a game that was "desperate and scary, but without being straight-faced," and "kitschy but with a genuine underlying threat." Jim has stated that the team "had a vision to take what was kind of bleak and frightening about the British landscape and put it into a game", going on to say that they had focused heavily on audio in the game, describing it as "one of those differences that people won't really notice explicitly while they are playing but they will get a lot back from it."

In May 2013 new gameplay videos showcased mountain biomes which had recently been added. These biomes are remote mountainous and rocky areas away from lootable buildings.

Marketing and release

In April 2013, two gameplay videos were released, showing a developer playing an early version of the game.

Kickstarter backers were allowed to play an alpha version of the game before the full release, with it being reported that around 900 players had early access.

On 19 August 2013, the alpha version was made available for Kickstarter backers and purchase through Steam or the Humble Store.

On 1 May 2014, chap hop artist Professor Elemental released the song You're Being Hunted as a cross-promotion with the game.

References

Sir, You Are Being Hunted Wikipedia