6.6 /10 1 Votes6.6
Mode(s) Single player Genre Adventure game | 13.3/20 Initial release date 4 October 2007 Publishers Microïds, Encore, Inc. | |||||||||||||||||||||||||||||||||
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Similar Benoît Sokal games, Adventure games |
Sinking island end movie
Sinking Island: A Jack Norm Investigation is a third-person perspective adventure game that uses point and click game mechanics. Released in France on October 4, 2007. it was developed by White Birds Productions, a company founded and led by Benoît Sokal.
Contents
Sinking island trailer
Development
The title's genesis came from Olivier Fontenay, who suggested that Benoît Sokal make police games. Sokai wrote a ten page draft in 2005. He decided to have a male playable character to offer a change from his Syberia series. The team created a new interface for the game, entitled PPA (Personal Police Assistant). The game was supported by the Centre National de la Cinématographie. A sequel was originally going to be released, offering a second Jack Norm adventure set in New York.
Plot
The plot is centered on the investigation of the death of a millionaire named Walter Jones. The main acting character in the game is Jack Norm, a police officer entrusted with the task of solving the mystery. The events take place on a fictional island owned by the late Walter Jones in an Art Deco-style tower. The plot takes place over three days and follows a classic murder mystery scheme where a detective needs to uncover the identity of the murderer.
Critical reception
Jean-Marc Oliveres of Clubic wrote that the game would engross players into its story and history. 4Players reviewer Bodo Naser thought that while the game promised a murder mystery akin to those of Agatha Christie, the title did not deliver. Adventure-Treff's Jan Schneider negatively compared the game's world to Paradise and Syberia. IGN offered a negative review, describing the game as having "weary, stranded-island sleuthing at its soggiest". Gamespot thought the game would appeal to adventure fans. Gamekult derided the game's difficult puzzles, sleep-inducing dialogue, and lack of plot momentum.