9 /10 1 Votes
Writer(s) Bill Williams Initial release date 1987 Genre Action game | 4.5/5 Mode(s) Single-player Developer Cinemaware Director Bill Williams | |||||||||||||||||||||||||||||||||
Platforms Amiga, Commodore 64, DOS, Atari ST, AmigaOS, Apple II Publishers Cinemaware, Mindscape, Mirrorsoft Similar Cinemaware games, Adventure games |
Amiga longplay sinbad and the throne of the falcon
Sinbad and the Throne of the Falcon is a 1987 action adventure computer game developed and published by Cinemaware. It is set in a fantastical Arabian Nights-esque world. The player assumes the role of Sinbad the Sailor, and is commissioned by The Princess to rid the land of the Dark Prince.
Contents
- Amiga longplay sinbad and the throne of the falcon
- Sinbad and the throne of the falcon gameplay pc game 1987
- Description
- Action sequences
- Reception
- References
Like many Cinemaware games, Sinbad draws its inspiration from Hollywood, with a large influence from films such as Jason and the Argonauts as well as the seven other Sinbad films made throughout the 1930s and 1940s.
Sinbad and the throne of the falcon gameplay pc game 1987
Description
Gameplay alternated between an open-ended world map, action sequences, and dialog, where the player would engage other characters and further conversations and relationships, in which the choice of things said altered the future of the game. (Cinemaware's title The King of Chicago) relied heavily on this format.)
Using the world map, the player was free to sail to any location, which would trigger the dialogue or action sequences. (For example, The Princess would always willing to talk at the Palace, while sailing through rough waters would probably initiate a shipwreck.) In cities, you could hire men for your crew, while in the deep forests, you could talk with shamans and Gypsies about magic and potions.
Action sequences
Reception
Computer Gaming World stated that the game was a "brilliant tribute to those masterful films. Unfortunately, STF is also a very uneven product". It praised the audio and some of the graphics but said that the game's attempt to combine arcade, adventure, and strategy was not completely successful, and concluded that it was "light, entertainment fare, at best".