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SimLife

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Mode(s)
  
Single-player

Developer
  
Maxis

Publishers
  
Maxis, Mindscape


Initial release date
  
1992

Genre
  
Life simulation game

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Designers
  
Will Wright, Justin McCormick, Ken Karakotsios

Platforms
  
Microsoft Windows, Macintosh operating systems, DOS, MS-DOS, AmigaOS

Similar
  
Maxis games, Life simulation games, Other games

Simlife gameplay pc game 1992


SimLife: The Genetic Playground is a computer game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem.

Contents

SimLife Download SimLife simulation retro game Abandonware DOS

Simlife simulated ecology and evolution


Production

SimLife httpsuploadwikimediaorgwikipediaenthumb5

The producers of SimLife refer to it as "The Genetic Playground". The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them.

SimLife gives players the power to

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  • Create and modify worlds;
  • Create and modify plants and animals at the genetic level;
  • Design environments and ecosystems;
  • Study genetics in action;
  • Simulate and control evolution;
  • Change the physics of the universe in your computer.
  • Reception

    Computer Gaming World praised SimLife, stating that "By neatly bridging the gap between entertainment and education, SL brings the engrossing science of genetics within reach of any interested person". In 1993 the game received a Codie award from the Software Publishing Association for Best Simulation.

    Games Finder gave Simlife: The Genetic Playground a score of 7 out of 10.

    References

    SimLife Wikipedia