7.2 /10 1 Votes7.2
4.3/5 Artist(s) Kim Biscoe Initial release date 1990 Designer Arnold Hendrick | 6/10 Steam Programmer(s) Roy B. Gibson Composer(s) Jeffery L. Briggs | |||||||||||||||||||||||||||||||||
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Similar MicroProse games, Submarine simulator games, Other games |
Silent service ii pc dos 1990 microprose mps labs
Silent Service II is a submarine simulation game released in 1990 for MS-DOS and ported in 1991 to the Amiga. The game is set in the Pacific Ocean during World War II, and is the sequel to 1985's Silent Service.
Contents
- Silent service ii pc dos 1990 microprose mps labs
- Silent service ii 1990 dos microprose gameplay
- Gameplay
- Reception
- References

Tommo Inc. purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.
Silent service ii 1990 dos microprose gameplay
Gameplay

Silent Service II allows the player to choose either single scenarios (training, a single historical battle, or a single random encounter war patrol) or an extended war career.

In the career mode the player undertakes a number of consecutive patrols in the submarine, meeting other ships or convoys in unscripted encounters generated by the game. The player is able to select a home port and a patrol area on a map of the Pacific Ocean, and time acceleration allowed the submarine to move quickly to the chosen area. The length of each patrol was limited by the submarine's available fuel, but a typical war career could still take several hours of play time to complete.
Common encounters involve the detection of a merchant ship or convoy, with the player determining whether and how to attack. On other occasions the player might face sudden detection by warships and be forced to act quickly to escape.
Several different viewpoints are available during play, including the bridge, the periscope - which could be used either submerged or surfaced - the navigation area displaying the area map, and internal status displays. Other ships are displayed as sprites in the bridge or periscope views, the game being capable of displaying graphics in 256 colours.
Reception
Computer Gaming World praised Silent Service II, citing its excellent graphics, "amazing" sound card audio and seven accurate submarine types. It concluded that the game "teaches historical lessons worthy of a graduate seminar in modern American history" while exciting as "a mammoth roller-coaster". 1991 and 1993 surveys of strategy and war games in the magazine gave it four and a half stars out of five.