Girish Mahajan (Editor)

Siege (video game)

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Initial release date
  
1992

Platforms
  
MS-DOS, DOS


Developer
  
Mindcraft

Publishers
  
Mindcraft, Action Sixteen

Siege is a computer game developed by Mindcraft in 1992 for the PC DOS/MS-DOS.

Contents

Plot

Set in the world of Mindcraft's The Magic Candle, Siege is a castle-combat war game in which the player controls either the hordes of darkness (orcs, trolls, domugs, tekhirs, and the like) or the warriors of good (humans, dwarves, and elves), either attacking or defending one of four castles in Western Gurtex. The player manages elite troops, berserkers, sergeants, and engineers in the campaign, as well as various assault and defense machines (such as ballistae, burning oil, battering rams, mobile bridges, siege towers, assault ladders, and catapults)and magicians to hurl spells at the enemy. The game features 24 different scenarios, and comes with an editor to allow the players to make new scenarios, or modify those included.

Reception

Computer Gaming World in 1992 complimented Siege's "beautifully rendered" VGA graphics and scenario editor, and approved of it being the first game based on castle warfare. The magazine criticized the lack of detail in win conditions and a too-predictable AI opponent, but concluded that the game "is an all-around unique and engaging simulation ... If the computer AI had more of a cruel streak, the game would be outstanding". In a 1993 survey of pre 20th-century strategy games the magazine gave the game two-plus stars out of five. The game was reviewed in 1993 in Dragon #189 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.

References

Siege (video game) Wikipedia


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