Girish Mahajan (Editor)

Shattered World

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Engine
  
SWLPC

Initial release date
  
August 1990

Mode
  
Multiplayer video game

Genre(s)
  
Fantasy MUD

Platform
  
Cross-platform

Developer(s)
  
Geoff "Dredd" Wong and project community

Designers
  
Stuart Lambel, Geoff Wong, Andrew McFadyen

Similar
  
MUD games, Other games

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Shattered World is a long-running MUD founded in August 1990, and is the first Australian LPMud.

Contents

Game characteristics

Shattered World is set in a medieval fantasy world with a player-run legal system and economy. "Guilds" are found as an alternative to character classes. Player characters may choose from eight races: humans, aracheans (fast, poisonous giant spiders), archons (demons of darkness), draconians (winged dragon-spawn), galandrians (golden masters of psionics), grmkels (large slug-like creatures with a deadly stare), mephits (small demons of fire) and tritons (giant rulers of the seas).

Economic model

Shattered World has drawn attention for the success of its "Loans Standard" economic model. In this design, all businesses are player-owned, and players may set prices to any level desired, with the only central control imposed being on the amounts banks may loan, yet the system has produced reasonably stable prices since the 1990s. In the wake of Ultima Online's economic crash, this stands out as a remarkable accomplishment. The necessity that the system lack "faucets" that produce money ex nihilo means that newbies must start the game completely destitute, however, and this raises concerns as to whether this model could be made to scale successfully to larger player-bases.

Publications

Shattered World developed, maintains, and operates using the SWLPC programming language, an LPC derivative forked from LPMud 2.4.5. SWLPC was originally distributed privately, but was later made publicly available. Its primary maintainer is Geoff "Dredd" Wong.

References

Shattered World Wikipedia