Kalpana Kalpana (Editor)

Shadowbane

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Engine
  
Arcane Engine

Initial release date
  
25 March 2003

Mode(s)
  
Multiplayer

Shadowbane Shadowbane ResurrectedIn China MMO Fallout

Genre
  
Massively multiplayer online role-playing game

Developers
  
Wolfpack Studios, Stray Bullet Games

Publishers
  
Ubisoft, En-Tranz Entertainment

Platforms
  
Microsoft Windows, Macintosh operating systems

Similar
  
Crowfall, Dark Age of Camelot, Star Wars Galaxies, Darkfall, EverQuest

Shadowbane was a free fantasy role-playing video game (MMORPG) created by Wolfpack Studios and published on March 25, 2003 by Ubisoft for Windows and Mac platforms. Originally commercial and subscription-driven, Shadowbane was launched in March 2003, and was the creation of text-MUD veterans J. Todd Coleman, James Nance, Josef Hall, Patrick Blanton and Robert Marsa and a team of 45 programmers, designers and artists. It closed on July 1, 2009.

Contents

Shadowbane Shadowbane Screenshots Pictures Wallpapers PC IGN

Shadowbane was a top-10 best selling PC game at launch, and had two noteworthy aspects. First, the majority of the game world allowed for open player versus player combat, making it an early pioneer title in the PvP MMO genre. Second, it was the first major MMO to offer dynamic world content as a primary feature of the game. Most MMOs are static, meaning the world itself does not change based on player actions. Dynamic worlds allow player to change the game world itself; morphing terrain, building and destroying buildings and fortifications, and setting up patrol paths for player-hired AI combatants. The game was considered a "cult hit" and sustained a small base of followers, but technical issues plagued the game at launch and failed to retain much of the early fanbase shortly afterward.

After the sale of Wolfpack Studios to Ubi Soft in March 2004, the live service was transitioned to a new management and (largely new) development team, led by Frank Lucero and Ala Diaz. This team later splintered off to become Stray Bullet Games in June 2006, and Mark Nuasha was brought in to run the organization. On March 15, 2006 the game was made free-to-play. A system of short ads was introduced on March 6, 2007 to fund operating costs, which are displayed when the game is opened or closed and when a character dies (with at least 10 minutes between death ads). On March 19, 2008, all servers were closed to prepare for the "Shadowbane Reboot," a relaunching of the game to capitalize on stability and performance gains hindered by previously existing data. All player characters and cities were deleted in this reboot. On March 25, 2008, the fifth anniversary of the game's launch, two servers were brought online followed by a third due to overpopulation. The game was closed the following July.

Shadowbane Shadowbane MMORPG Feature MMOsitecom

The regular game took place in a dark fantasy world called Aerynth (the world will sometimes depend on the servers, many of which have unique world maps). Gameplay features many aspects typical of role-playing video games, such as experience points, character classes, and fantasy races. Character creation was fairly extensive, allowing for detailed, differentiable characters to be created.

Shadowbane Shadowbane Review Frictionless Insight

Shadowbane mmorpg game trailer


Gameplay

Shadowbane The Game Archaeologist uncovers Shadowbane The battlescarred blogger

Shadowbane was notable for emphasizing player-versus-player combat, implementing non-conventional races and specializing in siege warfare (players building cities and trying to raze enemy players' cities) whereas a significant number of MMORPGs released since Ultima Online usually restrict player killing to certain areas of the game or special dedicated PvP servers. The game also featured a seamless world map, and made no use of instancing.

Shadowbane httpsuploadwikimediaorgwikipediaen55dSha

Players were also allowed to own cities and capitals and most of the property and cities in Shadowbane were player owned. In effect, Shadowbane's war status was decided by the players rather than the game company. Whether a guild city went to war with another guild city was entirely up to the leaders. A government system was also implemented in the game. It ensured players were in total control of the Shadowbane world.

Though there were no quests in the game, Shadowbane featured PvP, Nation, and Siege Warfare systems, which offered players a wide range of in-game opportunities. There were twelve races available in the game. There were four basic classes; Fighter, Healer, Mage and Rogue. Not all races could use every class. At 10th level, each character had to choose to promote to a specific profession, such as a Ranger or Assassin. Two classes, Fury and Huntress, were for female characters only whilst the Warlock was for male characters only. Which professions were available was dependent on the race, gender and base class of the character. In addition, each character could take up to four disciplines, from a list of over thirty, though as with Professions, access was limited by race, class and current profession. The level hard cap was level 75, and until level 70 the fourth discipline slot was locked.

After shifting to free to play system, Ubisoft used an ad-based revenue generation system consisting of short ad videos at game start, game close and character death. Ads played on character death were limited to no more than one instance in ten minutes.

Closure

On April 17, 2009, it was announced that Shadowbane would shut down its servers on May 1, 2009. Shadowbane fans petitioned against the announced shutdown, and obtained a reprieve when, on April 29, 2009, the planned shutdown was postponed to July 1, 2009. There was no further postponement.

On April 13, 2012, Chinese gaming company Changyou announced it had acquired the intellectual property rights and source code to Shadowbane with the intent of developing a new version of the game, which would be titled World of Shadowbane.

Reception

The original Shadowbane received "generally favorable" reviews, according to video game review aggregator Metacritic.

The Rise of Chaos

The Rise of Chaos received "mixed" reviews, according to video game review aggregator Metacritic.

References

Shadowbane Wikipedia