8 /10 1 Votes8
7/10 Developer(s) Samurai Punk Initial release date 21 October 2014 Genre First-person shooter | 9/10 78% PC Gamer Publisher Surprise Attack | |||||||||||||||||||||||||||||||||
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Similar TowerFall, Robot Roller‑Derby Disco Do, Gang Beasts, Tower of Guns, Overcooked |
Everyone s invisible screencheat w friends
Screencheat is a first-person shooter video game developed by Samurai Punk and published by Surprise Attack. The game was released for Microsoft Windows, OS X, and Linux in October 2014 and was released for PlayStation 4 and Xbox One in March 2016.
Contents
- Everyone s invisible screencheat w friends
- Screencheat steam train
- Gameplay
- Development and release
- Reception
- References

Screencheat steam train
Gameplay

Screencheat is a multiplayer first-person shooter video game, in which every player's character model is invisible. However, each player is shown the viewpoints of their opponent and must use this feature to deduce their opponent's location. The maps are brightly colored int order to make it easier to figure out where a player is.

Screencheat includes several different gamemodes. Some, including Deathmatch, King of the Hill, and Capture the Flag, are multiplayer FPS standards. The game also has some unique gamemodes, like One Shot where you can only reload after your opponent shoots, and Murder Mystery in which you have to kill a specific opponent with a specific weapon.
Development and release

Screencheat was developed by Australia-based studio Samurai Punk and published by Surprise Attack. The game's inception came from the 2014 Global Game Jam, where it received several awards and honourable mentions. The game was released for Microsoft Windows, OS X, and Linux on 21 October 2014. Prior to release, a free public beta period ran from 4 August 2014 to 3 September 2014. It was released for PlayStation 4 and Xbox One on 1 March 2016.
Reception

Screencheat received an average reception from critics upon release. Critics praised the game for building an enjoyable experience around a single novel idea, but they also criticised the game's lack of depth, and limited replayability.
