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Scorpion Swamp

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Illustrator
  
Duncan Smith

Media type
  
Print (Paperback)

Originally published
  
1984

Preceded by
  
Island of the Lizard King

Genres
  
Fantasy, Gamebook

3.5/5
Goodreads

Cover artist
  
Duncan Smith

ISBN
  
0-14-031829-1

Author
  
Steve Jackson

Followed by
  
Caverns of the Snow Witch

Series
  
Fighting FantasyPuffin number: 8

Similar
  
Steve Jackson books, Fighting Fantasy books, Gamebook books

Let s play demon s souls mage edition s5 pt2 scorpion swamp


Scorpion Swamp is a single-player adventuring gamebook written by Steve Jackson (the American game designer, as opposed to the series co-creator), illustrated by Duncan Smith and originally published in 1984 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 8th in the series in the original Puffin series (ISBN 0-14-031829-1). This was the first Fighting Fantasy book to be written by an author other than the co-creators of the series.

Contents

Arv streams book 8 of the fighting fantasy series where you are the hero scorpion swamp 1 2


Story

Scorpion Swamp is a fantasy scenario. Having acquired a magical Brass Ring (which detects evil and always indicates which direction is north) from a mysterious old woman, the player enters the notorious Scorpion Swamp.

Gameplay differed from previous titles in several ways:

  • The story allows the player to choose one of three quests: the patrons of said quests being either good (locate a rare plant for the wizard Selator), evil (acquire the amulets of animal/insect avatars for the wizard Grimslade) or neutral (map a trade route for the trader Poomchukker) respectively.
  • Gameplay has a non-linear design, allowing "free roaming": the player may explore the swamp at will and return to locations previously visited.
  • The game design employed a grid system of locations to explore. Whereas in previous titles choosing an option to follow a point of the compass was nebulous and backtracking almost impossible, in this title each location was equidistant from all others and options only led in the four primary compass directions. On entering a location, the player was asked if they had visited previously, and instructed accordingly. This format was a new innovation for Fighting Fantasy.
  • The 400th reference does not contain an ending to the adventure.
  • References

    Scorpion Swamp Wikipedia


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