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Scooby Doo and the Cyber Chase (video game)

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Composer(s)
  
Stephen Geering

Initial release date
  
1 October 2001

Mode
  
Single-player video game


Genre(s)
  
Adventure / Action

Publisher
  
Scooby-Doo and the Cyber Chase (video game) ScoobyDoo and the Cyber Chase The Video Game Cast Images

Distributor(s)
  
Warner Bros. Interactive Entertainment

Developers
  
Software Creations, Art Co., Ltd

Similar
  
Scooby‑Doo! Mystery Mayhem, Scooby‑Doo! Unmasked, Scooby‑Doo! Classic Creep Ca, Scooby‑Doo! and the Spooky S, Scooby‑Doo! First Frights

Scooby-Doo and the Cyber Chase is a Scooby-Doo video game based on the Warner Brothers film Scooby-Doo and the Cyber Chase. The game was released for the PlayStation and Game Boy Advance in 2001. The PlayStation version became a "Greatest Hits" title in 2003.

Contents

Scooby-Doo and the Cyber Chase (video game) Amazoncom ScoobyDoo And The Cyber Chase Playstation 1 Video Games

Plot

Scooby-Doo and the Cyber Chase (video game) ScoobyDoo and the Cyber Chase UVenom ROM lt GBA ROMs Emuparadise

Scooby-Doo and the gang find themselves in cyberspace. A new villain called the Phantom Virus must be stopped. Scooby and Shaggy must go through various levels to defeat him and his evil villains. Along the way they collect Scooby snacks for points, Scooby tags for extra lives, hamburgers for health and pies for weapons. Fred and Daphne are not present until the end of the game and Velma helps Scooby and Shaggy to overcome obstacles.

PlayStation version

Scooby-Doo and the Cyber Chase (video game) ScoobyDoo and the Cyber Chase UVenom ROM lt GBA ROMs Emuparadise

The player controls Scooby-Doo and Shaggy in a 3D environment. The player defeats bosses, and tracks down Scooby snacks and other pick-ups. The main goal of the game is to defeat the Phantom Virus, a computer virus which has been terrorizing video games. The game consists of 7 stages and 21 levels in total. The player controls Scooby in stages one, four, six, and seven, and Shaggy in stages two, three, and five.

Scooby-Doo and the Cyber Chase (video game) httpsuploadwikimediaorgwikipediaenddbSco

Stage One: Stage one is called "Classic Japan" and consists of two normal levels and a third which is where the player must defeat a "boss" to collect the box of Scooby snacks. This happens in every stage. The boss in this stage is a Japanese samurai.

Scooby-Doo and the Cyber Chase (video game) ScoobyDoo and the Cyber Chase Video Game 2001 Promo VHS

Stage Two: Stage two is called "Ancient Rome" and consists of the same level set up as the first stage. The boss in this stage is a lion and several gladiators who throw spears.

Scooby-Doo and the Cyber Chase (video game) Let39s Play Scooby Doo and the Cyber Chase Part 1 PS1 YouTube

Stage Three: Stage three is called "Arctic Circle" and consists of three levels. The boss in this stage is the Phantom Virus, riding a snowball blowing polar bear.

Stage Four: Stage four is called "Prehistoric Jungle" and consists of three levels. The boss in this stage is a ferocious T. rex.

Stage Five: Stage five is called "The Big City" and consists of three levels. The boss in this stage is the robot Charlie which was featured in episode eight, "Foul Play in Funland", of the Scooby-Doo, Where Are You! series.

Stage Six: Stage six is called "Egypt" and consists of three levels. The boss in this stage is the Phantom Virus and several mummies.

Stage Seven: Stage seven is called "Amusement Park" and it consists of three levels; it is the last stage in the game. Just like the movie, this contains the final and hardest level of the game. The boss is the Phantom Virus.

Game Boy Advance version

The Game Boy Advance version features six levels and uses a password feature rather than a save feature.

Reception

GameRankings gave the PlayStation version a score of 61.67% and the Game Boy Advance version a score of 60%.

Jennifer Beam of AllGame, who praised the PlayStation version for its sound effects and voice acting, wrote, "Relatively decent 3D graphics enhance this game, but almost every area has a level where shadows are indistinguishable from pitfalls."

Hilary Goldstein of IGN reviewed the Game Boy Advance version. Goldstein praised the animation and the music but criticized the sound effects and the password feature, as well as the ending for not having enough "Scooby flavor," writing that, "No masks are removed and Velma doesn't spout off some long-winded explanation of how the culprit pulled off his evil machinations."

References

Scooby-Doo and the Cyber Chase (video game) Wikipedia