Suvarna Garge (Editor)

SPENT

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Awards
  
Clio Award for Interactive, Clio Award for Public Relations

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Gameplay

Those interested in playing SPENT must go to http://playspent.org/ and click "Accept the Challenge" on the home page. Players are given $1,000 to live on for one month. The goal is to end the month with some money left over. Throughout the game’s one-month period, players learn how quickly changes in employment, housing, medical costs and other expenses can have disastrous consequences.

Contents

Because it’s hard to make it on your own, players can ask their Facebook friends for help by posting messages like, “I can’t pay all my bills this month. Can I borrow some money?” and “My kid and I got evicted. Can we crash at your place?” This connection to social media also serves as organic advertising for the website and makes the experience seem more personal, less like a game.

Whether SPENT players make it to the end of the month with change in their pockets or whether they run out of money before the month is up, all players are invited to “help someone living SPENT today” by learning more about UMD’s mission and by donating to the not-for-profit organization.

Development

McKinney’s 11-member team noted that tens of millions of people each month play games like FarmVille and Mafia Wars, harvesting virtual crops and assembling a virtual crime family. They suspected that the characteristics of these fun social network games could engage people in a powerful learning experience about the reality of poverty and homelessness lived daily by those helped by UMD.

The team created a brand-integrated online game that makes it personal and visceral just how thin the line is that separates even the most successful of us from the devastation of homelessness. The team conducted focus groups with UMD caseworkers and the families and residents assisted by them in order to glean the details necessary to construct real-life situations for SPENT players to negotiate.

For example, if a player chooses to opt out of the health insurance plan offered by his or her employer for a couple hundred dollars a month, the player sees this message before the game continues: “Even when health insurance is offered, the premiums are often so high that many low-income workers opt out — just like you did. Let’s hope you don’t get sick!”

Using statistics from Durham’s fair market rent values, the McKinney team determined realistic housing costs to offer players. After deciding whether to live closer to work (where the rent is high but the transportation costs low) or to live farther from work (where the rent is less expensive but the transportation costs much higher), players are shown this message: “A lack of affordable housing is the number one cause of homelessness. The definition of ‘affordable’ housing is 30 percent of income, but you and over 12 million other American households spend way more on housing.”

If players find the game too difficult, they can click “I can’t do this” on the upper left corner of the screen to quit. “This is too hard isn’t it?” the game then asks before prompting players to donate $5 “to provide a day’s meals for someone living SPENT” and providing a link to UMD.

Release and acclaim

In just over 10 months, the game raised $45,000 from 25,000 new UMD donors, and it was praised on CNN, ABC and Fast Company for its ability to increase awareness of poverty in an immersive social media setting.

In September 2011, McKinney and UMD launched a petition to the U.S. Congress to take 10 minutes to experience the challenges that more than 14 million Americans are facing on a daily basis by playing SPENT.

As of December 2013, the game continued get about 5,000 new plays each day. To allow for play on mobile devices, an HTML version was released in July 2014, when almost 2 million people had spent an average 11:46 on the site.

References

SPENT Wikipedia


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