6.4 /10 1 Votes
62% Platform Xbox 360 | 6.6/10 Initial release date 28 March 2006 | |||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||
Composer(s) Sota FujimoriNorihiko HibinoMichiru YamaneAkira Yamaoka Modes Single-player video game, Multiplayer video game Similar Ridge Racer 6, Perfect Dark Zero, Project Gotham Racing 3, Hexic, Quake 4 |
Cgrundertow rumble roses xx for xbox 360 video game review
Rumble Roses XX is a female professional wrestling fighting game developed by Yuke's and Konami for the Xbox 360 as the sequel to the 2004 PlayStation 2 game Rumble Roses. The game was released by Konami in 2006.
Contents
- Cgrundertow rumble roses xx for xbox 360 video game review
- Rumble roses xx xbox 360 gameplay watch girls wrestle
- Gameplay
- Plot
- Development
- Reception
- References

Rumble roses xx xbox 360 gameplay watch girls wrestle
Gameplay

With the exception of a simple street fighting mode, the bulk of the gameplay focuses on matches which take place in various locales. Matches can be between individual wrestlers, between tag teams of two wrestlers each, or between a wrestler and a team (a more difficult handicap match).

Matches are won either through pinning an opponent or forcing the opponent to tap out with a submission move. Players can break free of these through rapid button presses, although as wrestlers suffer more damage (both overall and to specific body parts), this becomes more difficult.

The general game mechanics involve striking and grappling with foes to inflict damage upon different body parts. As successful strikes and grapples are performed, players fill a finishing move gauge which can be expended to activate special moves. Attacks can also be countered with the correct timing, resulting in humiliation for the opposing character. When humiliation builds up to a certain level, wrestlers become vulnerable to special "H-Moves", which have a high probability of inflicting a knockout. Other special moves activated via the filled gauges include "Killer Moves" and "Lethal Moves", which differ for each wrestler.

Rumble Roses XX supports online Xbox Live gameplay for up to four players, playing as a team or against each other. The online content also allows the player to upload or download images from the game's photo shoot mode.

A wide array of character customization options are available from within the Customization Mode. These include various unlockable costumes and swimsuits, as well as adjustable sliders which can be used to increase or decrease body and muscle attributes.

The game also includes a Tag Team mode where two players can partake in a tag match. Whenever two specific wrestlers are teamed up, they will have their own special team intro, team name, tag-out sequence, Special Double X move and a special victory pose. There are only three characters in the game that don't have a team partner and those three girls are Yasha, Becky and Evil Rose.
The special teams and their names are:
Plot
Unlike the previous game in the series, Rumble Roses XX does not have a story mode.
Development
The animations for Rumble Roses XX were created with a mixture of traditional animation and motion-capture. In an interview for Kotaku at the 2005 Tokyo Game Show, producer Akari Uchida said, "For this game, we've done a lot of motion capture and rendered individual motions for every character. No two characters will be moving the same way."
Uchida also said that "we wanted to do a game for the first Xbox", but the decision was made to develop for the 360 upon learning of its superior technical abilities.
To promote the game, three of its theme songs were made available for karaoke at Joy Sound starting April 10, 2006.
Reception
Rumble Roses XX received "mixed" reviews according to video game review aggregator Metacritic. In Japan, Famitsu gave it a score of one nine, two eights, and one seven for a total of 32 out of 40.
Although the game was generally unpopular in North America, it was relatively well received in Japan and rereleased in a Platinum Collection edition. It was the fifth best selling Xbox 360 title in Japan from the console's launch in December 2005 to June 20, 2006. By December 9, 2007, the game had dropped to 18th place in Japanese sales.
The character Reiko Hinomoto came in fourth place in a poll that asked 1500 Japanese gamers to name their favorite Xbox 360 heroine.