Harman Patil (Editor)

Rod of Seven Parts

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Rod of Seven Parts The Rod of Seven Parts Alfaysia Obsidian Portal

In many campaign settings for the Dungeons & Dragons role-playing game the Rod of Seven Parts, formerly known as the Rod of Law, is a fictional powerful magical artifact.

Contents

Rod of Seven Parts TSR Dungeons amp Dragons Archive Tomes The Rod of Seven Parts

Description

Rod of Seven Parts Rod of Seven Parts subclass Character Cards

The Rod of Seven Parts, when whole, is a 5-foot-long pole. The command words for each piece are "Ruat," "Caelum," "Fiat," "Justitia," "Ecce," "Lex," and "Rex," which collectively make up a Latin phrase that translates into "Though heaven fall, let justice be done. Behold! Law is king."

History

Rod of Seven Parts Power Score Dungeons amp Dragons A Guide to The Rod of Seven Parts

The Rod of Seven Parts artifact first appeared in the 1976 TSR (Gygax & Blume) publication Eldritch Wizardry. It was the centerpiece of a story concerning a long-ago "great war" between characters known as Wind Dukes of Aaqa and the Queen of Chaos. At the time the artifact was in one piece, and was known as "The Rod of Law".

Rod of Seven Parts 1bpblogspotcomnLPhb5DzkJEVcuhJvYByvIAAAAAAA

In the story, the Rod of Law was used in the Battle of Pesh to imprison the Queen's greatest general, a character known as Miska the Wolf-Spider, Prince of Demons. The rod was broken into seven fragments during this conflict, and the seven individual pieces were scattered across the world.

Rod of Seven Parts Rod of Seven Parts

The Eldritch Wizardry guidelines described each piece as having its own unique powers. In a gaming scenario, the more parts of the rod a user possessed, the more powerful each one of the seven parts became.

Publication history

Rod of Seven Parts Power Score Dungeons amp Dragons A Guide to The Rod of Seven Parts

The Rod of Seven Parts first appeared in the Original D&D supplement, Eldritch Wizardry. It was one of the first artifacts detailed for the Dungeons & Dragons game. This artifact has been updated many times, and has received an eponymous boxed set based around it including an adventure. The Rod of Seven Parts appeared in the Arms and Equipment Guide (2003), on page 154. The Rod has even been the object of quests as in the adventure path, Age of Worms. In the Age of Worms Adventure Path, the seventh part of the Rod lies in the tomb of the Wind Duke general Icosiol. The sixth part lies on another plane.

The Rod of Seven Parts is one of the few artifacts to be given a detailed history and guide for any campaign world. An earlier adventure featuring the Rod appeared in an RPGA tournament adventure called "The 'Dwarven' Quest for the Rod of Seven Parts" by Frank Mentzer in 1982.

The Rod of Seven Parts was also a featured item in a fantasy novel by Douglas Niles, titled The Rod of Seven Parts. The story deals with the return of the Rod and the forces of Chaos trying to keep it apart. This makes the Rod the only major Dungeons & Dragons magical artifact to be featured in its own stand alone product and a novel.

Other reading

  • Cagle, Eric, Jesse Decker, Jeff Quick, and James Wyatt Arms and Equipment Guide (Wizards of the Coast, 2003)
  • Henson, Dale, and Doug Stewart, eds. Encyclopedia Magica Vol 3 (TSR, 1995).
  • Erik Mona. "The Whispering Cairn." Dungeon #124 (Paizo Publishing, 2005).
  • Williams, Skip. The Rod of Seven Parts. (TSR, 1996).
  • "The Rod of Seven Parts, World by World", Dragon #233.
  • References

    Rod of Seven Parts Wikipedia