Neha Patil (Editor)

Rise of the Phoenix

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Composer(s)
  
SNES: Tomoki Hasegawa

Genre
  
Strategy video game

Publisher
  
Koei


Initial release date
  
1993

Developer
  
Koei

Rise of the Phoenix httpsuploadwikimediaorgwikipediaenaa4Ris

Platforms
  
Super Nintendo Entertainment System, PlayStation, DOS, PC-9800 series, X68000, FM Towns

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Koei games, Role-playing video games

Rise of the phoenix snes 60fps


Rise of the Phoenix (項劉記, Kōryūki) is a multiplatform turn-based historic strategy video game made by Koei for the SNES, NEC PC-9801, and Sony PlayStation console devices.

Contents

The game is set in ancient China during the Chu-Han Contention between Liu Bang and Xiang Yu in the 3rd century BC.

Hills rise of the phoenix big win


Gameplay

The gameplay and control are quite unlike the similarly themed Romance of the Three Kingdoms or Nobunaga's Ambition series. The commands are set in four weeks during one month. The player must first choose the "planning" stage where they can decide to improve their cities or make allies. The next week is called the "Action" stage where the player choose where to move their armies.

The player plays as either Liu Bang or Xiang Yu. Liu Bang has below average stats for Politics and Skills however his Charisma is high and hence it is easy for him to make allies, while Xiang Yu has high personal stats while his Charisma is lower. Although the story is set during a five-year span, the player is not penalized if they don't finish the game in less than five years.

Reception

Reviewing the SNES version, Electronic Gaming Monthly commented that though action lovers would be repelled by the game's pacing, "For those who like this type of game, Rise of the Phoenix is an excellent strategic war simulation." They praised the numerous options, the music, and the cinematic sequences, and scored it a 6.8 out of 10. GamePro contended that the game's simplified interface compared to other Koei games (specifically, the lack of emphasis on city management and cash flow, and the inability to control individual fighting units), while making the game slightly more accessible to casual gamers, would be highly unsatisfying to Koei's fan base.

References

Rise of the Phoenix Wikipedia