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Ricochet Infinity

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Producer(s)
  
James C. Smith

Display
  
800x600 resolution

Developer
  
Reflexive Entertainment

Platforms
  
Microsoft Windows, iOS


Series
  
Ricochet series

Initial release date
  
31 July 2007

Publisher
  
Reflexive Entertainment

Ricochet Infinity httpsscreenshotsensftcdnnetenscrn6400064

Programmer(s)
  
James C. Smith Lars Brubaker Brian Fisher Simon Hallam Dan Ruskin Lee Cooper Loren Osborn

Genre(s)
  
Breakout-like, Arcade and Action

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Reflexive Entertainment games, Breakout clones, Other games

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Ricochet Infinity is the fourth installment in the Ricochet video game series by Reflexive Entertainment. As its preceding titles Ricochet Xtreme (2001), Ricochet Lost Worlds (2004) and Ricochet Lost Worlds: Recharged (2004), it is a Breakout clone. As in Atari's Breakout game, the purpose of each level is to destroy all the bricks on the screen. The Reflexive Ricochet games are more stylized than Breakout, adding various power-ups and brick variations.

Contents

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The "infinite" in the title stems from the fact that new level sets have been released on a weekly basis.

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In September 2010, Ricochet Infinity was released for the iPhone app store. The mobile version of the game makes use of motion sensitivity of the device as a gameplay mechanic.

Ricochet Infinity Ricochet Infinity gt iPad iPhone Android Mac amp PC Game Big Fish

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Gameplay

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The gameplay of Ricochet Infinity follows the previous trends. The player controls a paddle, called a shield, attached to a ship, so that at least one ball, called ion sphere, stays on screen (in play). The objective is to break all breakable blocks in the level by hitting these blocks with the ion sphere(s). An ion sphere can be bounced on the shield. If no ion sphere remains on-screen, the player loses a life. If the player has no lives remaining, the player loses the game and must restart the level from the beginning.

Ricochet Infinity Ricochet Infinity on the Mac App Store

There is no storyline: instead, levels are divided into sets called planets, and completing all levels in each planet unlocks the next planets. The planets are divided into two episodes; the first episode is Ricochet Infinity, and the second one Episode 2: Delta Quadrant; these can be unlocked after completing each level of the first episode.

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In addition, players can download user-created levels, and the game includes a level editor which permits online sharing of user-created levels.

As in Ricochet Lost World and Ricochet Lost Worlds: Recharged, all provided levels and most user-created levels contain items called Golden Rings. Collecting these Golden Rings can be a challenge, which is sometimes made harder with the fact that the ion spheres stop after all bricks are destroyed, even if there are still some Golden Rings remaining. Collecting these Golden Rings unlocks new ships and balls.

Level Editor

Ricochet Infinity has a revamped level editor that allows much more complicated movements etc. in a level. This level editor allows the players to create their own levels, which can be shared to the world. Unlike the other series, it has a Level Downloader to download created levels (while Ricochet Xtreme has no level downloader, and Ricochet Lost Worlds and Ricochet Lost Worlds: Recharged user-created levels must be downloaded manually from the internet).

However, the ability to add custom backgrounds, bricks, environment styles and other developer build functions were removed.

References

Ricochet Infinity Wikipedia