Rahul Sharma (Editor)

Rex (video game)

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Genre(s)
  
Platform Shoot 'em up

Designer
  
The Light

Mode
  
Single-player video game

Developers
  
John Anderson, The Light

Initial release date
  
1988

Publisher
  
Platforms
  
Rex (video game) imgphotobucketcomalbumsv718PaulEMozRex12jpg

Similar
  
Myth: History in the Making, Exolon, Robin of the Wood, Into the Eagle's Nest, Saboteur

Rex is an action-adventure shoot 'em up video game similar to Metroid that was published by Martech in 1988 for the ZX Spectrum and Amstrad CPC.

Contents

Gameplay

The player controls Rex, a 'rino-sapien' mercenary, hired to eliminate the humans that have built a Great Tower in a place called Zenith. Action takes place in a flip-screen platformed cavern complex — Rex can jump, shoot and activate a shield to block incoming attacks. Enemies include fixed gun turrets and human soldiers; shooting the latter initiates a 'multi recoil system' in which the defeated soldier's body continues to recoil until the player's bullets stop hitting it. Destroyed enemies leave behind Energy Bubbles, which can be used to upgrade Rex's weapon.

Critical reaction

Rex was a critical success, with Your Sinclair awarding 9 out of 10, CRASH awarded 82% and Sinclair User awarded 88%. The difficulty of Rex is highlighted, drawing comparisons with Cybernoid, but reviewers were also impressed with the intricate graphics and level of action.

The Light

Rex was developed by a programming team consisting of Neil Harris, Richard Allen and John Anderson. After working for IBM, they all left to form The Light, choosing the Z80 as their development platform. Neil and John were coders, whilst Richard worked on graphics. Rex was the only game they developed.

In issue 112 of Retro Gamer Magazine, coder Jas Austin revealed that Creative Reality, authors of several titles for Martech Games, were the actual creators of Rex. They devised the pseudonym The Light because their previous game had been a commercial failure. John Anderson was Jas Austin, Neil Harris was Neil Dodwell and Richard Allen, Dave Dew. This was Creative Reality's last 8-bit game, but they continued into the 90's with PC games such as Martian Gothic and Dreamweb.

References

Rex (video game) Wikipedia


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