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Rebound (video game)

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Distributor(s)
  
Atari Inc.

Mode(s)
  
Multiplayer

CPU
  
discrete

Developer
  
Atari

Platform
  
Arcade game

Genre(s)
  
sport

Cabinet
  
unique

Initial release date
  
February 1974

Publisher
  
Atari, Inc.

Sound
  
Amplified Mono (one channel)

Similar
  
Elimination, Gran Trak 10, Jet Fighter, Space Race, Gotcha

Rebound is a 2 player arcade game by Atari Inc., originally released in February 1974. The game simulates a volleyball match, having players volley a ball back and forth over a net with their paddles. Rebound is also the first game that was cloned and released under the then hidden Atari subsidiary Kee Games, as Spike.

Contents

Technology

The original working name of Rebound was Volleyball. The game is housed in a custom cabinet that includes two paddles and a lit start button. The cabinet bezel is made of an orange tinted plastic, providing an orance colored overlay to the entire screen. The game PCB is composed of discrete technology. Steve Jobs signed off on the Jan 9, 1974 dated cabinet wiring diagram provided with the units.

Rebound is also available as an upgrade to Pong. As Pong starts immediately when a coin is dropped, the Rebound PCB also immediately starts game play without the presence of start button wiring.

Gameplay

Each player controls a horizontally displayed bat with their respective paddles. They then begin volleying a ball back and forth across a graphical representation of a net. When you hit the ball with your bat, it 'bounces' off at one of 5 different angles depending on the segment of the bat hit: two "forward" angles, straight up, and two angles "behind" you - away from the net. Each player can only hit the ball three times during a volley, the fourth bounce goes right through the paddle and your opponent scores. The size of the net also grows as volleys increase.

Spike

Spike is a clone of Rebound released under Kee Games, at that time a newly created subsidiary portrayed publicly as a competitor to allow Atari to get more of the arcade market. Besides a different cabinet design, the key distinction between the two was the addition of a "spike" button. According to Steve Bristow, the designer, "If you timed it right you could do a real killer spike.".

References

Rebound (video game) Wikipedia