Girish Mahajan (Editor)

Ready at Dawn

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Type
  
Private

CEO
  
Paul Sams (8 Jun 2015–)

Industry
  
Game Development

Ready at Dawn cdn4dualshockerscomwpcontentuploads201405B

Key people
  
Paul Sams (CEO) Ru Weerasuriya (CCO) Andrea Pessino (CTO)

Products
  
Daxter God of War: Chains of Olympus God of War: Ghost of Sparta The Order: 1886 Deformers Lone Echo

Headquarters
  
Irvine, California, United States

Founded
  
2003, Irvine, California, United States

Founders
  
Ru Weerasuriya, Didier Malenfant, Andrea Pessino

Video games
  
The Order: 1886, God of War: Ghost of Sparta, God of War: Chains of, De‑Formers, Daxter

Profiles

Inside the history of ready at dawn


Ready At Dawn Studios is an American video game developer located in Irvine, California and is composed of former members of Naughty Dog and Blizzard Entertainment. Formed in 2003, the company has primarily worked on games for the PlayStation Portable (PSP), most notably the Sony Computer Entertainment intellectual property God of War and Daxter.

Contents

The order 1886 in retrospect and ready at dawn s future


History

Ready At Dawn was founded in 2003 in Irvine, California, United States by Ru Weerasuriya, Andrea Pessino, Didier Malenfant, and former members of the Sony Computer Entertainment subsidiary Naughty Dog. They released their first game, Daxter, in 2006. The company finished working on their second PSP game, God of War: Chains of Olympus as well as a Wii port of Ōkami, with added motion controls. In June 2008 it was confirmed that the company had ceased developing games for the PSP, and that they had returned the relevant development kits to Sony. However, reports claim that the developer received new development kits after returning. Their next game was God of War: Ghost of Sparta, collaboratively developed with Sony's Santa Monica Studio for the PSP, with their new proprietary engine. Ready At Dawn released the God of War: Origins Collection for the PlayStation 3 on September 13, 2011. This collection is a port of their two God of War games for the PSP, Chains of Olympus and Ghost of Sparta, to the PS3 with high-definition graphics, DualShock 3 support, Trophies, and Stereoscopic 3D, the first God of War release to support this feature.

Ready At Dawn licensed ProFX, a technology to procedurally generate texture files, reducing their size. In October 2009, Ready At Dawn began working on a new game engine. The Ready At Dawn Engine is said to be a wholly console-centric platform, integrated with a suite of third-party tools that require no additional license. These tools include 3D content editing, audio, user interface, and asset management systems. In July 2010, it was announced that Ready At Dawn had made thirteen employees redundant, citing difficulties in finding funding between projects behind the redundancies. In early 2012, the company began hiring for the development of a third-person action-adventure game for a "next generation home console game system." Ready At Dawn and Sony later revealed the game at E3 2013 as The Order: 1886. In June 2015, Ru Weerasuriya, the founder of the company, announced that his position as CEO will be replaced by Paul Sams and will step down to become the company's president and chief creative officer.

References

Ready at Dawn Wikipedia