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Ranarama

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Genre(s)
  
Action game, Maze game

Mode
  
Single-player video game

Initial release date
  
1987

Developers
  
Graftgold, Steve Turner

Ranarama wwwmobygamescomimagescoversl61956ranarama

Platforms
  
Commodore 64, ZX Spectrum, Atari ST, Amstrad CPC

Publishers
  
Hewson Consultants, Interceptor Micros

Similar
  
Hewson Consultants games, Maze games, Other games

Ranarama dungeon 1 atari st


Ranarama is a top-down Gauntlet-like action game developed by Graftgold in 1987 and published by Hewson Consultants. It was released for the Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum home computers. In 2004 it was featured as one of the games on the C64 Direct-to-TV. The title appears to be a pun on "rana", a genus of frogs.

Contents

Ranarama One More Go Ranarama VENUS PATROL

Ranarama zx spectrum


Plot

Ranarama Atari ST Rana Rama scans dump download screenshots ads videos

The main character is Mervyn, a sorcerer's apprentice whose botched spell turns him into a frog just in time to save him from an invasion of evil magic-users who slay his mentors. Mervyn's arcane capabilities are intact, and the game's aim is to hunt down the attackers.

Gameplay

Ranarama Ranarama Wikipedia

Mervyn has four types of magic and eight increasingly potent and power-consuming spells for each: Offensive spells serve as projectile weaponry, defensive spells reduce damage etc., effect spells activate special abilities or act as area-effect attacks, power spells fuel the other kinds. The first three are usable indefinitely, but power spells degrade with damage and with a constant drain caused by the other spells that can vary from minimal to vast depending on supply and demand. They drop to level one on expiration; expiring on that level is lethal and ends the game. Commonly found energy crystals replenish some power.

Ranarama Rana Rama C64 YouTube

The game is set in a dungeon split into eight levels that are freely traversable (but not necessarily immediately survivable), each of which is split into a labyrinthine network of rooms and houses some benevolent glyphs, 12 hostile wizards, hordes of monsters and monster generators. Rooms aren't visible before they're entered, and their inhabitants only from within. Monsters cause damage by contact, attack en masse and fall easily, wizards are much tougher and use attack spells. The latter can be defeated by attacks, but contact with them triggers a sub-game of unscrambling the mixed up word "RANARAMA" within a strict time limit. Failure expires the current power spell, but victory destroys the wizard and scatters four runes that can be used at Glyphs of Sorcery to change spells.

Similarities to other games

Ranarama CRASH 38 Ranarama

The game concept is inspired by a previous game for the ZX Spectrum called Quazatron (also by Steve Turner), which was itself inspired by Paradroid, created by Turner's Graftgold colleague Andrew Braybrook.

The following describes commonalities between Ranarama and Quazatron:

Ranarama Atari ST Rana Rama scans dump download screenshots ads videos

On ZX Spectrum there were 3 games with the same game concept: Quazatron (1986), Ranarama (1987) and Magnetron (1988).

References

Ranarama Wikipedia