Suvarna Garge (Editor)

RaceRoom

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Initial release date
  
12 February 2013

Publisher
  
Sector3 Studios

Platform
  
Microsoft Windows

6/10
Steam

Developer
  
Sector3 Studios

Genre
  
Sim racing

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Similar
  
Sector3 Studios games, Sim racing games, Other games

Raceroom racing experience when dtm was king


RaceRoom Racing Experience (commonly abbreviated as R3E) is a free-to-play racing simulator for Microsoft Windows, developed by Sector3 Studios, (formerly known as SimBin Studios) and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour and sounds. The game provides a selection of free-to-play race cars and tracks to drive in multiplayer and single player games modes. Sponsored competitions and other free-to-play events allow users to use premium game content at no cost.

Contents

Raceroom racing experience r3e in depth look by inside sim racing


Gameplay

RaceRoom offers many different game modes such as Multiplayer Races, Custom Championships, Single Races, Practice, Leaderboard Challenges and Online Competitions. The simulation also includes an online portal that keeps track of player statistics and leaderboard entries that serve as a platform for the players' activities.

Development

According to Sector3's Christopher Speed, RaceRoom is created and maintained by 10-11 people. Since its release on February 12, 2013, RaceRoom has been updated regularly with new features and content and has received significant improvements in all departments.

RaceRoom is built utilising Image Space Incorporated's isiMotor2 racing simulation game engine. Unlike prior SimBin & Sector3 Studio releases, RaceRoom uses its own proprietary RendR graphics engine which is capable of different times of day, features commonly used post-processing effects and has native support for rain. RaceRoom also features a custom audio engine and is often cited as the benchmark sounding racing simulation on PC. In a March 2016 interview with Inside Sim Racing, Sector 3's Jean-François Chardon stated the original ISI code remaining in RaceRoom is "less than 20 percent".

Sector3 Studios works with real racecar drivers, using feedback from Bruno Spengler, Daniel Juncadella, Kelvin van der Linde, and Mikaela Ahlin-Kottulinsky to fettle the simulation aspects of R3E such as vehicle physics and tyre modelling. Telemetry data derived from global partners such as DTM, WTCC, ADAC GT Masters and KW Suspensions is also used to further develop the physics model of the cars.

Vehicles

There are more than 100 fully licensed cars available, spanning from Touring cars, GT cars, Prototypes, GTO, Open Wheel, 4th Generation Group 5 cars, sportcars, hillclimb and historic classes.

Tracks

The R3E track roster includes more than 25 tracks from all across the globe, including the entire DTM and ADAC GT Masters calendar, hillclimb tracks and a laser-scanned Nürburgring-Nordschleife.

Reception

Eurogamer reviewed RaceRoom in 2014 and called it "the best racing game you've never heard of".

References

RaceRoom Wikipedia