Puneet Varma (Editor)

Quake II engine

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Development status
  
Discontinued

Developer(s)
  
id Software, (John Carmack, John Cash, and Brian Hook)

Initial release
  
December 9, 1997; 19 years ago (1997-12-09)

Stable release
  
3.21 / December 22, 2001; 15 years ago (2001-12-22)

Repository
  
ftp.idsoftware.com/idstuff/source/q2source-3.21.zip

Written in
  
C, x86 assembly (software rendering)

The Quake II engine, later dubbed id Tech 2, is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. It is the successor to the Quake engine. Since its release, the Quake II engine has been licensed for use in several other games.

Contents

One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer. Another interesting feature was the subdivision of some of the components into dynamic-link libraries. This allowed both software and OpenGL renderers, which were selected by loading and unloading separate libraries. Libraries were also used for the game logic, for two reasons:

  • id could release the source code to allow modifications while keeping the remainder of the engine proprietary.
  • Since they were compiled for specific platforms, instead of an interpreter, they could run faster than Quake's solution, which was to run the game logic (QuakeC) in a limited interpreter.
  • The level format, as with previous id Software engines, used binary space partitioning. The level environments were lit using lightmaps, a method in which light data for each surface is precalculated (this time, via a radiosity method) and stored as an image, which is then used to determine the lighting intensity each 3D model should receive, but not its direction.

    id Software released the source code on 22 December 2001 under the terms of the GNU General Public License.

    Games using a proprietary license

  • Quake II (1997) by id Software
  • Quake II Mission Pack: The Reckoning (1998) by Xatrix Entertainment
  • Quake II Mission Pack: Ground Zero (1998) by Rogue Entertainment
  • Heretic II (1998) by Raven Software
  • SiN (1998) by Ritual Entertainment
  • SiN: Wages of Sin (1999) by Ritual Entertainment
  • Kingpin: Life of Crime (1999) by Xatrix Entertainment
  • Soldier of Fortune (2000) by Raven Software
  • Daikatana (2000) by Ion Storm
  • Anachronox (2001) by Ion Storm
  • CIA Operative: Solo Missions (2001) by Trainwreck Studios
  • Blade (2000) by Hammerhead
  • Games based on the GPL source release

  • UFO: Alien Invasion (2003) by UFO: Alien Invasion Team
  • CodeRED: Alien Arena (2004) by COR Entertainment
  • Gravity Bone (2008) by Blendo Games
  • Warsow (2012) by Warsow Team
  • Thirty Flights of Loving (2012) by Blendo Games
  • Paintball 2 (2013) by Digital Paint
  • Ports

    Jake2 is a Java port of the Quake II engine's GPL release. It has since been used by Sun as an example of Java Web Start capabilities for games distribution over the Internet. In 2006, it was used to experiment playing 3D games with eye tracking. The performance of Jake2 is on par with the original C version.

    References

    Quake II engine Wikipedia