Supriya Ghosh (Editor)

PvPGN

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Developer(s)
  
PvPGN Team

Preview release
  
1.99.r577

Type
  
Open Source Software

Stable release
  
1.8.5

Operating system
  
Cross-platform

License
  
GNU GPL

PvPGN

PvPGN (Player vs Player Gaming Network) is a free and open source software project offering emulation of various gaming network servers. It is published under the GPL and based upon bnetd. PvPGN was a recommended project of the month in the August 2005 issue of Linux+ magazine.

Contents

It currently supports most features of all Battle.net classic clients (Diablo, Diablo II, Diablo II: Lord of Destruction, StarCraft, StarCraft: Brood War, Warcraft II: Battle.net Edition, Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne). It also offers basic support for Westwood Online clients (Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Command & Conquer: Yuri's Revenge). Westwood Online support is still very experimental.

A PvPGN Server can be used:

  • When wanting to host a local tournament with local users and ladders.
  • When wanting to maintain a local community of friends rather than playing on Battle.net.
  • For people who want to play on a LAN but with Battle.net-like statistics. Various cyber cafes use a PvPGN server for this purpose.
  • For people who want to play on a server within their country or local area, so as to reduce lag.
  • Supported Protocols

    The list of supported clients and their minimum version required is:

  • Battle.net
  • Diablo I 1.09
  • StarCraft 1.16.1.1
  • Starcraft: Brood War 1.16.1.1
  • Warcraft II Battle.Net Edition 2.02
  • Diablo II 1.09 and 1.10 (and unofficially 1.11b, 1.12a)
  • Diablo II: Lord of Destruction 1.09 and 1.10 (and unofficially 1.11b, 1.12a, 1.13c)
  • Warcraft III: Reign of Chaos 1.21
  • Warcraft III: The Frozen Throne 1.21 (and 1.22.0.6328)
  • Westwood Online
  • Command & Conquer Win95 edition v1.04a (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
  • Command & Conquer: Red Alert Win95 edition v2.00 and v3.03 (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
  • Command & Conquer: Tiberian Sun v2.03 ST-10 (Alpha in PvPGN 1.8.2, Beta in PvPGN 1.99)
  • Command & Conquer: Tiberian Sun Firestorm (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
  • Command & Conquer: Red Alert 2 1.006 (Alpha in PvPGN 1.8.2, Beta in PvPGN 1.99)
  • Command & Conquer: Yuri's Revenge v1.001 (Alpha in PvPGN 1.8.2, Beta in PvPGN 1.99)
  • Command & Conquer: Renegade (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
  • Nox v1.02b (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
  • Nox Quest v1.02b (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
  • Dune 2000 v1.06 (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
  • Emperor: Battle for Dune v1.09 (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
  • Supported Platforms

  • BeOS
  • FreeBSD 4.x 5.x 6.x 7.x 8.x
  • Linux 2.4 and later
  • Mac OS X 10.2 and up
  • Microsoft Windows 5x/6x kernel, Windows 2000, Windows XP, Windows Server 2003, Windows Vista, Windows Home Server
  • Solaris
  • Platform support should be easy on any POSIX compatible system. (Tested on 32 and 64 bit platforms, various integer byte endings, etc.)
  • Code style and development

    PvPGN is written in C, and it currently is a highly scalable, mature piece of software, with records broken of over 21,000 real-time connections on a single server.

    C++ Branch

    Starting with PvPGN 1.99, PvPGN has been recoded in C++. This is an evolutionary not revolutionary process, thus the C code base is being converted to C++ one section at a time. This is not a fresh re-write. Also the new C++ branch is stored in an SVN repository as opposed to CVS.

    References

    PvPGN Wikipedia