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Psi 5 Trading Company

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Designer(s)
  
Mike Lorenzen

Artist(s)
  
Mimi Doggett

Engine
  
Custom

Mode
  
Single-player video game


Distributor(s)
  
Accolade

Programmer(s)
  
Mike Lorenzen

Composer(s)
  
Ed Bogas

Initial release date
  
1985

Publishers
  
Accolade, U.S. Gold

Psi-5 Trading Company httpsiytimgcomviYre8waZlJSIhqdefaultjpg

Genre
  
Space flight simulation game

Platforms
  
Commodore 64, ZX Spectrum, Amstrad CPC, DOS, Apple II, Amstrad PCW

Developers
  
Accolade, Distinctive Software

Similar
  
Accolade games, Other games

Psi 5 trading company c64 game


Psi-5 Trading Company (also rendered as Psi 5 Trading Company, PsiΨ5 Trading Company, Psi5 Trading Company and PSI-5 Trading Company) is a 1985 space trading game, one of the first games published by fledgling video game developer and publisher Accolade. In contrast to other games in this genre, players cannot control the spaceship themselves. It is piloted by a crew of characters they command during flight.

Contents

Psi-5 Trading Company Download Psi 5 Trading Co My Abandonware

The game was released for various home computer systems, including Amstrad CPC, Apple II, Commodore 64, DOS, and ZX Spectrum. A single-player game, it was an average success.

Psi-5 Trading Company Download Psi 5 Trading Co My Abandonware

Let s play psi 5 trading company c64 1


Setup

Psi-5 Trading Company Download Psi 5 Trading Co My Abandonware

The player selects the crew to man the ship. Each ship department has various candidates, including aliens and robots. Each candidate is described in a short profile. The candidates differ in abilities, for example, in their degree of autonomy, efficiency, foresight for possible imminent problems, obedience, stress tolerance, physical vulnerability and teamwork. A single "best team" does not exist, since every candidate has advantages and disadvantages. Robots are, for example, particularly obedient and stress-tolerant, but also particularly dependent and poor team players. The team members are animated throughout the game.

Candidates
Psi-5 Trading Company Psi 5 Trading Company C64Wiki

  • Weapons Department: Boris, Q6-D, Yeela, Al, Skulard, Grolo
  • Scanning Department: Jaru, Churglik, Phyzo, Nargo, Mike, Blustan (an octopus)
  • Navigation Department: Nik, KLG-7A, Tegra, Broxaag, Aymu, Yenx
  • Engineering Department: Craven, Anthony, VX-4, Fligronk, Sheema, Wilfo (an elf )
  • Repair Department: Anxy, Bru, T3XR9, Volfgank, Ryblo, Swiglitz
  • Gameplay

    Psi-5 Trading Company Psi5 Trading Company Commodore 64 Games Database

    The game is played by a single player. The aim is to transport a valuable cargo from the starting planets through a pirate-infested space as undamaged as possible. The target planets have three different routes with different hazards and correspondingly different levels of rewards.

    The player must give the crew orders to operate and pilot the ship. Herein lies the difficulty: the player must make quick decisions and set priorities in order to handle, for example, several attackers in time and fight them in a sensible manner, with the right weapons and to divide energy for various purposes, such as flying evasive manoeuvres and keeping the life support systems in operation and repairing damage with the limited availability of repair robots, etc. The cargo can be looted by pirates if they aren't fended off in time. Various technical systems can be individually damaged, so the player must often improvise. Crew members can become stressed during flight, so they start to make mistakes. Crew members can also die if the ship becomes too badly damaged.

    The game is lost if the ship is destroyed beyond repair or completely looted. Victory is achieved by arriving at the target planet having at least one portion of the cargo. The player's score depends on the route chosen (difficult routes give more points), the amount of salvaged cargo and the flight time. The faster the cargo arrives, the more points are awarded.

    Graphics

    In the user interface, the upper left corner is the space view. The top right displays the crew member in the active department. Below this is a narrow indicator bar. The bottom half of the screen is occupied with text fields to follow the details of the respective department, such as lists of detected attackers or details on which robots are divided among repairs.

    Sound

    The sound of the Commodore 64 version was rated very good by many reviewers, and the SID music by Ed Bogas was described as "diverse".

    Reception

    Computer Gaming World in 1986 called Psi-5 Trading Company "both challenging and fast-moving. It is extremely absorbing as one crisis after another bombards the player", and concluded that it "blends 'fog of war', tactical options, and smooth playability into an exciting challenge and a stirring space adventure". AllGame reviewed the DOS version of the game and said Psi 5 "offers an impressive deep array of choices" and "the game's display is... laid out logically and is easily accessible," they criticized the use of two executables and said the crewmember view and space views were "mostly useless". Overall, they said that the "complex strategy gameplay is carried out in real time but with an impressively simple and easy to use interface," but that since the player can't carryout any action themselves, but only delegate tasks, that it "gives the game the feeling of a strong management simulation." They gave the game 3½ stars out of 5 and gave the Graphics, Enjoyment and Replay Value the highest marks.

    Ports

    The original Commodore 64 version was released in 1985. Ports to other systems followed:

  • Amstrad CPC, 1985
  • Apple II, 1985
  • DOS, 4-color CGA graphics, 1986
  • Sinclair ZX Spectrum, 1986

  • Psi-5 Trading Company

    References

    Psi-5 Trading Company Wikipedia