9.2 /10 1 Votes9.2
Director(s) Makoto Osaki Programmer(s) Tetsuya Sugimoto Release Unpublished (2001) Publisher Sega | 4.6/5 Designer(s) Junichi Yamanaka Artist(s) Shoji Takeuchi | |||||||||||||||||||||||||||||||||
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Composer(s) Sachio OgawaTomoya Koga Similar Sega AM2 games, Vehicular combat games, Other games |
Propeller arena aviation battle championship dreamcast
Propeller Arena: Aviation Battle Championship (also simply called Propeller Arena) is a video game for the Dreamcast console. It was originally titled Propeller Head Online, and was to be released on September 19, 2001. The game was trademarked on August 14, 2001. It was developed and completed by the development team Sega AM2, but the game was never officially released. The release was cancelled just days after the September 11 attacks, citing both similarities in game packaging and design to the events of that day as well as the Dreamcast's declining market share resulting in projected low sales numbers.
Contents
- Propeller arena aviation battle championship dreamcast
- Plot
- Characters
- P 51 D
- P 38 J
- Bf 109 E
- Spitfire Mk VB
- Gameplay
- Soundtrack
- References

The game was on display at E3 on May 19, 2001. After it was postponed, they were working to change the game cover art to remove sensitive images.

Hopes of a port to another console never materialized. However, a disk image of the game was eventually leaked, and became a popular download on many peer-to-peer networks.

Propeller arena aviation battle championship dreamcast
Plot
In a near future, there will be an air combat tournament with planes from the WW2 era. From the game's intro:
This is coming to you from Aviation Radio Station. The year is 2045. Who thought of this? I don't know! But it's a crazy tournament of cool battles in the sky. Aviation Battle Championships begin! Proud Warriors of the world's skies gather in hopes of winning the prize!Characters
Several pilots join the tournament, each with their own reasons.
P-51 D
P-38 J
Bf 109 E
Spitfire Mk. VB
Gameplay
Propeller Arena can be roughly described as "Quake in the skies": it is not a typical flight simulator, but a series of quick dog fight deathmatches in rather limited areas, in a way similar to a multiplayer first-person shooter.
The game has four modes: the main game, Championship, which is a sequence of dogfights; Quick Battle, a single dogfight; Training Arena, a number of training missions and minigames; and Network, the online mode. Beating the game and the training missions unlocks extra characters and levels.
The game also supported the Dreamcast rumble pack.
Soundtrack
The game's soundtrack, all consisting of punk rock, was prepared by both "branches" of Sega: a Japanese team (Sachio Ogawa and Tomoya Koga) had 13 songs composed and produced in-house, while an American team arranged a deal with the Fat Wreck Chords label to license nine songs from the bands Consumed, Zero Down, No Use for a Name, Mad Caddies, and Rise Against. Some of Sega's original songs were remixed as instrumental versions and reused in their 2006 sports game Virtua Tennis 3.