Supriya Ghosh (Editor)

Prison Architect

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Publisher(s)
  
Introversion Software

Mode(s)
  
Single-player

Designer
  
Chris Delay

9/10
Steam

8.3/10
IGN

Producer(s)
  
Mark Morris

Initial release date
  
6 October 2015

Prison Architect Prison Architect on Steam

Genre
  
Construction and management simulation

Developers
  
Introversion Software, Double Eleven

Awards
  
BAFTA Games Award for Persistent Game

Platforms
  
PlayStation 4, Xbox One, Microsoft Windows, Xbox 360, Linux, Macintosh operating systems

Similar
  
Introversion Software games, Construction and management simulation games, Other games

Prison Architect is a private prison construction and management simulation video game developed and published by Introversion Software. It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates scheduled every three to four weeks. With over 1,000,000 copies sold, Prison Architect made over US$10.7 million in pre-order sales for the alpha version. Prison Architect was an entrant in the 2012 Independent Games Festival.

Contents

The game was available on Steam's Early Access program, and was officially released on October 6, 2015.

Jack s jail prison architect part 1


Gameplay

Prison Architect httpswwwinstantgamingcomimagesproducts965

The game is a top-down 2D (with optional 3D mode) construction and management simulation where the player takes control of building and running a prison. The player is responsible for managing various aspects of their prison including building cells and facilities, planning and connecting utilities, hiring and assigning staff, including a warden, guards, workers, and more. The player needs to recruit staff to unlock more aspects of the game. The player is also responsible for the finance, and keeping their inmates content. The player's role is of both architect and governor with sandbox micromanagement themes such as choosing where to put lights, drains and how they connect together. The player is also able to add workshops to the prison as well as reform programs that reduce the specific prisoner's repeat-offender rate. The player tells the prisoners what to do indirectly by setting their schedule. The game takes inspiration from Theme Hospital, Dungeon Keeper, and Dwarf Fortress.

Prison Architect Prison Architect by Introversion Software

The first "official" (non-beta) release introduced an expanded story mode as a tutorial and an escape mode which depicts the player as prisoner with the goal of escape, causing as much trouble as possible.

Development

Prison Architect Prison Architect by Introversion Software

Prison Architect was developed by British video game studio Introversion Software. The game was announced in October 2011, shortly after Introversion postponed the development of their bank heist simulator game Subversion. The game was first made available on September 25, 2012 as an Alpha version. The game was then crowdfunded with pre-orders, making over US$270,000 in two weeks with close to 8,000 sales. Developer's co-founder Mark Morris explains that independent crowd-funding has allowed them to have no time limit on the Alpha version, as well as no fees associated with crowd-funding platforms. As of December 2013, the developers have raised over US$9 million. Since then, the game has received 37 major updates, with the latest on April 29, 2016.

Prison Architect Prison Architect by Introversion Software

Introversion Software also announced that a mobile version of the game is in development and the PC version of the game officially launched on October 6, 2015. In Introversion's alpha 30 video, they confirmed Prison Architect was coming to iOS and Android in October 2015 with the games official release. The developers posted a tweet on March 21, 2013, that "I guess Prison Architect won't be coming to iPad then! YOUR LOSS APPLE", with a link to a PocketGamer article talking about "Apple's war on serious architecture games".

Prison Architect Design amp punish A review of Prison Architect Kill Screen

Introversion announced on January 20, 2016 that Double Eleven would be bringing the game to Xbox 360, Xbox One and PlayStation 4 platforms. The console versions were released on June 28, 2016.

Reception

Upon its full release, the game received positive reviews, scoring 83 out of 100 on review aggregator site Metacritic. IGN awarded it a score of 8.3 out of 10, saying "Prison Architect is one of the most in-depth, satisfying builder games in ages, if you can get past the initiation." On April 7, 2016, Prison Architect won the 2016 BAFTA award in the Persistent Game category. Prison Architect was also nominated for the 2016 BAFTA award in the British Game category, which was won by Batman: Arkham Knight.

Sales

As of September 26, 2015, Prison Architect had grossed over $19 million in sales, and over 1.25 million units of the game had been sold. By the end of August 2016 when the final version '2.0' of Prison Architect was released, the number of individual players was given as two million.

References

Prison Architect Wikipedia