Trisha Shetty (Editor)

Poser

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Developer(s)
  
Smith Micro Software

License
  
Trialware

Operating system
  
Windows, OS X

Initial release
  
1995; 22 years ago (1995)

Stable release
  
Poser 11 / Poser Pro 11 / November 2015

Type
  
3D computer graphics software

Poser is a 3D computer graphics program optimized for 3D modeling of human figures. The program has gained popularity due to allowing beginners to produce basic animations and digital images, and the extensive availability of third-party digital models.

Contents

Overview

Poser is a 3D rendering software package for the posing, animating and rendering of 3D polymesh human and animal figures. Akin to a virtual photography studio, Poser allows the user to load figures, props, lighting and cameras for still and animated renderings.

Natively using a subset of the Alias object (OBJ) file format and a text-based markup for content files, Poser comes with a large library of pre-rigged human, animal, robotic, and cartoon figures. The package also includes poses, hair pieces, props, textures, hand gestures and facial expressions. As Poser itself does not allow for original modeling of objects, a large community market of artists emerged, creating and selling Poser content, made using third-party software like modo, ZBrush, Blender or Autodesk 3ds Max.

Poser is available in English, Japanese, German and French for both Microsoft Windows and Mac OS X. While Poser's interface has evolved since the product's introduction in 1995, the current Poser 11 and Poser Pro 11 preserve many of the application's interface elements so that legacy users can move into the newest version and navigate the application without relearning the program's controls.

Features

Poser includes a library of pre-built, ready-to-use content including body and hand poses, materials, props, facial expressions, hair pieces, lights, cameras and scenes, and a Reyes-based render engine called Firefly which supports nodes for the creation of complex materials. Furthermore, it provides import of sound, image, and video files, motion capture data and 3D content for the creation of scenes or the addition of new library items. Poser exports content in many 3D formats, and rendered images and animation. The program is capable of material editing, facial photo matching, dynamic hair, dynamic cloth and new figure rigging. Online content is available. Python enables third-party developers to create additional features ranging from custom libraries, rendering engine control panels, metadata editors and utility scripts. An ecosystem of third-party content marketplaces including RuntimeDNA, DAZ3D and Renderosity also exists.

Usage

Poser is typically used to create original images featuring human figures. Artists use Poser for human renderings of medical and industrial design illustrations, editorial illustrations, information graphics, graphic novel illustrations, comics, and adult oriented pin-ups.

Poser contains basic animation capability and is regularly employed by broadcast professionals including animation staff at Fox Bones, Colbert Report and Jimmy Kimmel Live!, as well as in industry applications, such as the animated instructions for checkout automated machines in Albertson city`s, Save-On stores and Wal-Mart, and at least one full-length Star Trek fan-film, Star Trek: Aurora. Poser characters and animations were used for early computer games from 'buddies' game creators ("Desert Rifle" games and "Cake shop" from Qi and ELEFUN(TM) game developers).

Standard Poser characters have been extensively used by European and US based documentary production teams to graphically render the human body or virtual actors in digital scenes. Humanoids printed in several science and technology magazines around the US are often Poser rendered and postworked models.

Library

The Poser package includes many ready-to-use 3D contents that permit new users to get started without immediately needing to purchase additional content. These items are stored in Poser's drag-and-drop-enabled Library, organized by type and name, e.g. People/Ryan2. Users can save customized figures or objects into the Library to reuse those items at a later point in time. The Library also supports adding in additional "Runtimes" which are collections of content that legacy users have assembled from third party providers.

The Library includes a configurable, keyword-based Search that locates content in the Library or connected Runtimes. Content can also be added to the Library's Favorites for quick access.

The Library is set-up with categories that each include collections of similar content items:

  • Character: pre-rigged figures including anatomically accurate humans, mannikins, animals, insects, dinosaurs, cartoon characters, human anatomy such as skeletons and musculature and mechanical figures such as vehicles
  • Pose: animated and static poses for human and animals covering day-to-day activities, dancing, walking, standing and sitting, as well as action and sport poses
  • Face: includes full and partial facial expressions
  • Hair: includes prop-based transparency-mapped hair pieces, dynamic hair pieces and hair props such as mustaches or sideburns.
  • Hand: hand poses of various types such as action poses and gestures, signals, counting and American Sign Language
  • Props: includes primitives such as spheres and cylinders, clothing items grouped by character, scene props, furniture, rooms, vehicles, plants and cartoon elements
  • Lights: includes animated or static pre-set lights consisting of spotlights, infinite lights, point lights, diffuse IBL lights.
  • Cameras: includes animated or static cameras
  • Materials: includes simple and complex node-based materials
  • Scenes: full Poser scenes including a Factory, Crime Scene Lab and a modern Apartment.
  • Program history

    Poser was created by artist and programmer Larry Weinberg, as a software replacement for artist's mannequins. Versions 1.0 and 2.0 were published by Fractal Design. In 1997, Fractal Design was acquired by MetaCreations, and Poser's interface was redesigned by MetaCreations' Phil Clevenger for release as Poser 3 in 1998. This interface has remained as the basis for all subsequent versions. In 1999, MetaCreations sold Poser to egi.sys AG, which established the subsidiary Curious Labs, with Larry Weinberg as CEO to handle Poser development and publication. Curious Labs and Poser were sold to e-frontier, in 2003. On 15 November 2007, Smith Micro Software announced the purchase of Poser, Anime Studio and Manga Studio from e-frontier.

    Early versions of Poser were bundled with fully clothed humanoid figures specifically designed for Poser. Next, add-on packages of human figures were sold by the manufacturer of Poser. Soon, third-party companies began creating figures which work with Poser. As clothing became separate from the humanoid figure, collections of 3D garments were created for specific models which conform to the shape and pose of the Poser figure. 'Poses' for figures were packaged and sold by the software vendor and by third parties. 'Morphs', allowing customization of body or face shape or other features, are also sold. Different skin textures, frequently combined with settings for morph technology, are marketed to allow one base model to be customized into many different 'characters'. Similarly 'texture' packages allow one garment to take on many different appearances, an animal to represent different breeds of the same species, or a vehicle to show many different color schemes.

    In September 2011, Poser 9 and Poser Pro 2012 were simultaneously released. 2011 marked the 16th year of Poser as a published software product.

    On January 24, 2012, Poser Debut was released for the Mac App Store.

    In May 2013 Poser 10 and Poser Pro 2014 were released, introducing Bullet Physics and subdivision surfaces.

    On November 17, 2015, Poser 11 and Poser Pro 11 were released, introducing physically based rendering and many other workflow improvements.

    Poser figures

    Poser's specially designed figures are commonly known as Poser Figures, Poser Models, Poser Content, Digital Actors, or Digital Puppets. Early versions of Poser were bundled with fully clothed humanoid figures specifically designed for the then-current version of Poser. Next, add-on packages of human figures were sold by the manufacturer of Poser. Soon, third party companies began creating figures which work with Poser. As clothing became separate from the humanoid figure, collections of 3D garments were created for specific models which conform to the shape and pose of the Poser figure. 'Poses' for figures were packaged and sold by the software vendor and by third parties. 'Morphs' allowing customization of body or face shape or other features are also for sale. Skin textures, frequently combined with settings for morph technology, are marketed to allow one base model to be customized into many 'characters'; similar 'texture' packages allow one garment to take on many appearances, an animal to represent different breeds of the same species, or a vehicle to show many colour schemes.

    Development of figures

    Each major release of Poser has come with a new generation of figures for use with the tool, however separate figures rapidly became available as the content market developed. Notably Zygote (later DAZ 3D) made a Poser model of a young woman, higher-resolution than Posette, and called her "the Millennium Girl". Poser users often colloquially shortened this name to "Millie". Zygote, disliking this name, officially named her Victoria, which is often colloquially shortened to Vicky. Victoria then became the initial member of a large family of figures which has developed across multiple generations of technology. After they merged with Gizmoz in late 2009, DAZ 3D released all their Poser figures as free downloads, but withdrew the free versions of their pre-Genesis figures when Genesis was released.

    Content market

    Because Poser figures are very inexpensive and useful for commercial illustrators, an entire cottage industry has developed to create and market Poser figures and other content. The market is a combination of several large distributors, who often also develop products, and of individual artists who often use one or more of the larger distributors to handle the sale of their products. Both the distributors and individual artists are involved in the creation of Poser figures, clothing, poses, morphs, textures and characters.

    Figure families

    Rather than unconnected single figures, Poser figures are now generally produced as families of models linked by technology generation and creator. Certain add-on products, most often poses and skin textures, but including some clothing models, may be usable across more than one model within a family, but in general are not usable across different generations of the same model. Examples of notable families of models are:

    References

    Poser Wikipedia