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Porpentine (game designer)

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Porpentine Charity Heartscape is a video game designer, new media artist, writer and curator based in Oakland, California. She is primarily a developer of hypertext games and interactive fiction mainly built using Twine. She has been awarded a Creative Capital grant, a Rhizome.org commission, the Prix Net Art, and a Sundance Institute's New Frontier Story Lab Fellowship. Her work was included in the 2017 Whitney Biennial. She was an editor for freeindiegam.es, a curated collection of free, independently produced games. She was a columnist for online PC gaming magazine Rock, Paper, Shotgun.

Contents

Porpentine (game designer) Porpentine game designer Wikipedia

Game design

Porpentine (game designer) Creative Capital Investing in Artists who Shape the Future

Porpentine's 2012 Twine game Howling Dogs incorporates themes of escapism, violence and religious experience, though she has stated that it should be open to interpretation. She created Howling Dogs shortly after she started hormone-replacement therapy in 2012, in only seven days, while staying in a friend's remodeled barn. It won the 2012 XYZZY awards in the "Best story" and "Best writing" categories. The Boston Phoenix listed it as one of their "Top 5 indie games of 2012".

Porpentine (game designer) Porpentines Wonderful World of Slime Porpentine Giant Bomb

During the 2013 Game Developers Conference, game designer Richard Hofmeier used the booth he had been given to showcase his own award-winning game Cart Life, to showcase Porpentine's Howling Dogs instead. Hofmeier spray-painting the words "Howling Dogs" across the banner of his own booth, and showed Porpentine's game instead of his own. Hofmeier stated he wished to give greater exposure to Porpentine's game.

Porpentine (game designer) Doomed Plague Girls A Cyber Studio Visit with New Media Artist

In 2015 she released Eczema Angel Orifice, a compilation of over 20 hypertext works from 2012 to 2015. The compilation includes critically acclaimed games such as With Those We Love Alive, a queer fable about isolation, abuse, and the relationship between art and power; and Ultra Business Tycoon III, a sprawling textual world disguised as edutainment software.

Porpentine (game designer) An Interview with Porpentine Maker of Mutant Feminist Cyber Games

In 2016, Rhizome commissioned Porpentine along with Neotenomie and Sloane through the series First Look: New Art Online resulting in Psycho Nymph Exile. This work includes an online hypertext work, a booklet, and stickers. The project depicts the experience of PTSD as a visceral physical substance, not an invisible, abstract force.

Selected works

Porpentine (game designer) Play Porpentine Charity Heartscapes Emotional Irreverant Computer

  • No World Dreamers: Sticky Zeitgeist (2017)
  • Psycho Nymph Exile (2016)
  • Neon Haze (2015)
  • Aria End (2015)
  • With Those We Love Alive (2014)
  • Everything You Swallow Will One Day Come Up Like A Stone (2014)
  • Their Angelical Understanding (2013)
  • Ultra Business Tycoon III (2013)
  • Howling Dogs (2012)
  • 2017

    Porpentine (game designer) Play Porpentine Charity Heartscapes Emotional Irreverant Computer

  • Prix Net Art, in collaboration with Rhizome and Chronus Art Center
  • 2016

    Porpentine (game designer) Play Porpentine Charity Heartscapes Emotional Irreverant Computer

  • Creative Capital Emerging Fields for Aria End (in collaboration with Peter Burr)
  • 2014

    Porpentine (game designer) Play Porpentine Charity Heartscapes Emotional Irreverant Computer

  • XYZZY Best Writing and Best Individual NPC for With Those We Love Alive
  • Wordplay Festival Award for Most Unique World: With Those We Love Alive
  • 2013

  • XYZZY Best Writing for their angelical understanding
  • Indiecade Special Recognition for Porpentine's Twine Compilation
  • Porpentine's Twine Compilation listed by the Museum of the Moving Image (New York City) as one of "25 Must-Play Video Games".
  • 2012

  • XYZZY Best Writing for Howling Dogs
  • "Golden Banana of Discord" for Howling Dogs at the 2012 Interactive Fiction Competition, a prize awarded for the highest standard deviation "both the most loved and the most hated."
  • Additional reading

  • Rougeau, Michael (December 4, 2014), "Making "With Those We Love Alive," a Game That Leaves its Mark on You", Animal, retrieved December 18, 2014 
  • Hudson, Laura (November 19, 2014). "Twine, the video-game technology for all". The New York Times Magazine. Retrieved November 23, 2014. 
  • Klepek, Patrick (January 21, 2014), "Porpentine's Wonderful World of Slime", Giant Bomb 
  • Charity Heartscape, Porpentine (May 11, 2015), "Hot Allostatic Load", The New Inquiry, retrieved February 26, 2015 
  • References

    Porpentine (game designer) Wikipedia