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Pogo Joe

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Initial release date
  
1983

Genre
  
Platform game

Publisher
  
Screenplay

Mode
  
Single-player video game

Pogo Joe wwwatarimaniacom8bitboxeshirespogojoed7jpg

Designer(s)
  
William F. Denman, Jr.Oliver Steele

Similar
  
Park Patrol, Realm of Impossibility, Rally Speedway, Gateway to Apshai, Aztec Challenge

C64 longplay pogo joe first 15 levels 720p


Pogo Joe is a computer game for the Commodore 64 and Atari 8-bit family, written by William F. Denman, Jr. and Oliver Steele. Michael Haire did the artwork, and Steven Baumrucker wrote the sound and music subroutines, designed and named the levels, and wrote the music. It was published by Screenplay in 1983. Pogo Joe is a Q*Bert clone with several extra features.

Contents

Pogo Joe From the pages of the past Ads of yesteryear Pogo Joe World 11

Pogo joe atari 800xl


Summary

Pogo Joe Pogo Joe Wikipedia

The player takes the role of the eponymous Pogo Joe, a boy on a pogo stick. The game takes place over 65 different levels, each consisting of a different arrangement of barrels. To complete a level, Pogo Joe must jump on every barrel.

Pogo Joe CSDb Pogo Joe by UG 1984

To make Pogo Joe's job harder, several enemies inhabit the levels. They first start out as spherical "eggs" of different colours. Colliding with these "eggs" kills the enemy within them, but if left alone for a few seconds, the "eggs" hatch into different sorts of enemies, contact with which is fatal to Pogo Joe.

The tops of the barrels have different colours depending on their status or functionality:

Pogo Joe Pogo Joe screenshots images and pictures Giant Bomb
White 
The default state.
Red 
The barrel has been jumped on.
Cyan 
The barrel has been jumped on twice (required on some levels).
Purple 
The barrel has been jumped on three times (required on some levels).
Green 
A "smart bomb" barrel. Jumping on this kills every enemy on screen, and reverts the barrel to white.
Black 
A teleport. Moves Pogo Joe instantly to another black-topped barrel.

On later levels, some enemies change red barrels back to white when jumping on them.

Pogo Joe Pogo Joe Phosphor Dot Fossils

On some levels, the barrels appear with just their tops, without the body beneath it. Jumping off a barrel makes it disappear, becoming inaccessible for Pogo Joe. Once Pogo Joe becomes trapped and cannot jump anywhere any more, the game advances to the next level. Pogo Joe receives "Shadow Bonus" points if few enough barrels are left on the level. Also, on some levels, the barrels initially appear as invisible, and the player has to guess where the barrels are so Pogo Joe can jump on them.

Pogo Joe Pogo Joe Atari 800XL YouTube

This was one of the first software projects that used a "team" approach, with game designers, programmers, musicians, and artists coming together to make the software work. Today this is the norm, but in 1983 this was a novelty.

Reception

Ahoy! wrote of Pogo Joe "Sound like Q*Bert? You bet". It criticized the sluggish controls, but concluded that "excellent" graphics and "the multiple speed variations make it perfect for a home with lots of kids".

References

Pogo Joe Wikipedia


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