Samiksha Jaiswal (Editor)

Playing for Time (game show)

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Country of origin
  
United Kingdom

No. of series
  
2

Running time
  
30 minutes

First episode date
  
13 November 2000

Presented by
  
Genre
  
Original language(s)
  
English

No. of episodes
  
60

Original network
  
Final episode date
  
23 July 2001

Number of episodes
  
60

Language
  
English

Similar
  
Game show, Gift Wrapped, How Do They Do That?, Sunrise, The Sunday Night Proj

Playing for time mark hobson quiz


Playing for Time is a BBC Television daytime quiz programme that aired on BBC One from 13 November 2000 to 23 July 2001. The programme is hosted by Eamonn Holmes.

Contents

Format

The game is played in a best two-out-of-three rounds format. In each round, both players are allotted 60 seconds on separate clocks; when one player runs out of time, the other player wins the round and banks the time left on their clock.

Rounds 1 and 2: Play for Time

The host asks a three-choice question, and both players' clocks start simultaneously. Each player's clock stops as soon as they press a button to select an answer. If both are correct, a new question is asked. If one player misses, they are asked "time-waster" questions that involve word puzzles or mathematical calculations, with their clock running until they give a correct answer.

If both players miss the same three-choice question, a time-waster is asked as a toss-up and both clocks stop as soon as either of them buzzes-in. A correct response forces the opponent to answer a new time-waster, but a miss requires the player to do so instead. The affected players clock runs until they answer correctly, after which the three-choice questions resume.

If the same player wins both rounds, they win the match; if both players win a round, they play "Extra Time" to decide the winner.

Round 3: Extra Time

Starting with the player who has banked less time, the host asks open-ended general knowledge questions. A correct answer stops the player's clock and passes control to the opponent. When one player runs out of time, the opponent wins the match and banks any time remaining on their own clock.

The champion is then shown the next contestant in line and given some biographical information about that person. They must then choose to either use their banked time to play the bonus round, or play a new match against that contestant in the hope of accumulating more time. A champion who loses a match must leave the show.

Bonus Round

The champion selects one of three trips that they would like to try to win. Using the total time they have banked, they must answer five questions correctly in order to win the trip. The champion must leave the show after one attempt at the bonus round.

References

Playing for Time (game show) Wikipedia


Similar Topics