Girish Mahajan (Editor)

Playdek

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Type
  
Private

Products
  
Founded
  
2011

Industry
  
Video game

Headquarters
  
Carlsbad

Parent organization
  
Playdek i48photobucketcomalbumsf228shylaplaydekplay

Video games
  
Unsung Story, Ascension: Chronicle of the Go, Summoner Wars

Playdek is an independent video game development company founded in 2011, based in Carlsbad, California. Playdek specializes in developing board games and card games for the iOS platform.

Contents

Overview

The core of Playdek's team worked together in console game development with their previous company Incinerator Studios, a subsidiary of THQ. As part of cost-cutting measures, THQ spun off Incinerator studios as an independent studio in 2009; in chief technology officer Gary Weis' words, "We offered to take ourselves off their payroll and go off and make it on our own." After a transition period during which the developer was under contract with THQ to complete two projects, Incinerator launched Playdek, a company focused on developing tabletop games for mobile devices.

Tabletop conversions

Playdek has collaborated with various tabletop game publishers to develop iOS versions of board and card games.

Board game conversions

  • Can't Stop (2012)
  • Agricola (2013)
  • Lords of Waterdeep (2013)
  • Twilight Struggle (2016)
  • Card game conversions

  • Ascension: Chronicle of the Godslayer (2011)
  • Food Fight (2012)
  • Nightfall (2012)
  • Summoner Wars (2012)
  • Fluxx (2012)
  • Penny Arcade The Game: Gamers Vs. Evil (2012)
  • Tanto Cuore (2013)
  • Kickstarter projects

    In September 2013, Playdek announced a collaboration with Yasumi Matsuno to develop two games in the new Unsung Story series. The first was to have been a digital card game designed by Christophe Boelinger and the second a tactical RPG, Unsung Story: Tale of the Guardians. For the latter game a successful crowdfunding campaign was held in January and February 2014 on Kickstarter collecting 660,126 USD from supporters. A game release was scheduled for July 2015. Playdek announced in September 2015 a focus change from a single-player game to a PvP game. In February 2016 Playdek announced that due to mismanagement of resources across the company they had no resources to develop the game and no timeline to develop the project further.

    GMT Games launched a Kickstarter campaign in June 2014 for a video game conversion of their Twilight Struggle boardgame. The project targeted 50,000 USD and collected 391,047 USD from backers. The implementation of the video game version of the game was contracted to Playdek and released on April 13, 2016 on Steam for Windows and Mac.

    References

    Playdek Wikipedia


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