Neha Patil (Editor)

Plague Inc.

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Initial release date
  
26 May 2012


4.7/5
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Mode
  
Single-player video game

Plague Inc. httpslh6googleusercontentcom8triFb8tH4AAA

Developers
  
Miniclip, Ndemic Creations

Genres
  
Real-time strategy, Simulation game

Publishers
  
Miniclip, Ndemic Creations

Platforms
  
Android, iOS, Windows Phone

Similar
  
Miniclip games, Strategy video games

Plague inc iphone gameplay video


Plague Inc. is a real-time strategy, simulation video game, developed and published by UK-based independent games studio Ndemic Creations. The player creates and evolves a pathogen in an effort to destroy the world with a deadly plague. The game uses an epidemic model with a complex and realistic set of variables to simulate the spread and severity of the plague.

Contents

Plague Inc. Plague Inc Ndemic Creations

The PC and Xbox One version is entitled Plague Inc: Evolved, which includes adjustments and additions to the gameplay.

Plague Inc. Plague Inc Ndemic Creations

It has been downloaded over 50 million times and was a runner up in the IGN Game of the Year 2012 awards for 'Overall Best Strategy Game'. Overall, it was the 15th most downloaded paid iPhone game of 2012 in the U.S. and the 5th most downloaded paid iPhone game of 2013 in the U.S. In February 2014, Ndemic Creations released Plague Inc: Evolved, for PC, Mac and Linux onto Steam. The game continues to have an active community and is regularly updated.

Plague Inc. Plague Inc Android Apps on Google Play

My ass is going viral plague inc evolved 1


Gameplay

Plague Inc. Plague Inc Android Apps on Google Play

Plague Inc. is a strategy-simulation game in which the player indirectly controls a plague which has infected patient zero. The player can choose between various game-modes and pathogens and complete the objective set by the game-mode by evolving the plague and adapting to various environments. The objectives include, but are not limited to: Infecting and killing the world's population with a pathogen, enslaving the world's population with the "Neurax Worm" or converting the world's population into zombies with the "Necroa Virus". However, there is a time pressure to complete the game before humans, the opponent, develop a cure for the plague.

The developer has said it is "a bit like the film Contagion except you are on the other side". The game was inspired by Pandemic 2, a browser-based Flash game released in 2008 by Dark Realm Studios.

Disease types

The player can play as many different types of pathogens, each with its own perks which influence evolution decisions. Initially, the player may only select bacteria. Subsequent pathogens are unlocked by winning the game with the previous one on Normal or Brutal Mode. These include virus, fungus, parasite, prion, nano-bot, and bio-weapon. There are also special plagues such as the mind-controlling Neurax Worm, the zombie plague Necroa Virus, the 'Simian Flu' from Rise of the Planet of the Apes, and the vampire themed Shadow Plague.

Development

In July 2014, Ndemic Creations partnered with 20th Century Fox on an update themed as a tie-in to the film Dawn of the Planet of the Apes. Players cultivate the film's "Simian Flu" virus, which kills humans while making apes more intelligent. Players spread the virus to eradicate humans while helping apes survive and advance.

Centers for Disease Control and Prevention appearance

In March 2013, James Vaughan, the developer of Plague Inc., was invited to talk at the Centers for Disease Control and Prevention (CDC) about Plague Inc. He spoke about how he had modeled the spread of infectious disease inside the game as well as how games like Plague Inc. can be used to inform and educate the public.

Following the talk, the CDC said that it was interested in Plague Inc. as "it uses a non-traditional route to raise public awareness on epidemiology, disease transmission, and diseases/pandemic information. The game creates a compelling world that engages the public on serious public health topics".

Critical Reception

Plague Inc received "generally favorable" reviews according to review aggregator Metacritic, with an aggregated score of 80/100. Wired.com cited Plague Inc. as a notable independent developer success story as it "bucked the system by staying near the top of the charts in numerous countries for the entirety of its existence, pulling in millions in revenue while competing with the big players". It was #1 paid app for both iPhone and iPad in the U.S. for two weeks after launch. IGN said that "Killing billions has never been so fun". Toucharcade said that "Plague Inc. will snag your attention in all the right ways and keep it there" In December 2012, Plague Inc. was one of five games nominated for Best Strategy Game in IGN's Game of the Year 2012, both for mobile and for all platforms. It also won the 'Players Choice' award for best Mobile Strategy Game of 2012. Overall, Plague Inc. was the 15th most downloaded paid iPhone game of 2012 in the U.S. (and 18th on iPad). It was also the 76th highest grossing game of 2012. In March 2013, the game went on to win multiple categories of the Pocket Gamer Awards, including Overall Game of the Year. It was the 5th most downloaded paid iPhone game in the US in 2013.

Pandemic 2 developer

Dark Realm Studios initially complained on Twitter with IGN reviewer Justin Davis about the Plague Inc. release, saying that the game was "just an attempt to cash in on Pandemic 2.5" because of similarities in gameplay between the titles; the reviewer, though, wrote an article defending Plague Inc. and saying "there’s no denying that it bears a close resemblance to Pandemic, but there is also no denying that it improves on that basic disease-spreading premise" Plague Inc. developer James Vaughan also rejected the cash-in accusation. In 2013, Dark Realm Studios said they did not consider Plague Inc. to be a clone and they "regard the situation as a learning opportunity".

References

Plague Inc. Wikipedia