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PixelJunk Shooter

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Initial release date
  
10 December 2009

Genre
  
Shoot 'em up

9/10
Steam

8/10
IGN

Series
  
PixelJunk

Developers
  
Q-Games, Double Eleven

PixelJunk Shooter Review PixelJunk Shooter

Composer(s)
  
High Frequency Bandwidth Alex Paterson Dom Beken

Mode(s)
  
Single-player, cooperative multiplayer

Publisher
  
Sony Interactive Entertainment

Platforms
  
PlayStation 4, PlayStation 3, PlayStation Vita, Microsoft Windows, Linux, Macintosh operating systems

Similar
  
PixelJunk games, Q-Games games, Shoot 'em up games

Pixeljunk shooter the depths of disaster ps3


PixelJunk Shooter: The Depths of Disaster is a video game developed by Q-Games for the PlayStation 3. It is the fourth major title in the PixelJunk series. It was released on the North American and European PlayStation Store on December 10, 2009.

Contents

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Gameplay

PixelJunk Shooter PixelJunk Shooter on Steam

In PixelJunk Shooter, up to two players can control their own subterranean vehicles to rescue a number of surviving scientists trapped underground. Using their ships' missiles, players can defeat enemies and destroy weak rock to progress through the environment. In addition to rock and ice, players must manipulate three types of fluid (water, magma, and ferrofluid) in order to reach the survivors. Once each survivor is rescued or killed, players may progress to the next part of the stage. If too many survivors are killed, players are forced to quit or restart the stage. The game has fifteen stages divided evenly among three "episodes", each episode ending with a boss encounter.

Development

PixelJunk Shooter PixelJunk Shooter Wikipedia

PixelJunk Shooter was formally announced during a 2009 pre-E3 press event on April 29, 2009. Originally referred to as PixelJunk 1-4, a 13-day contest was held in which fans submitted game title suggestions to Q-Games. The official title, PixelJunk Shooter, was announced on May 25, 2009. The simplistic name was received negatively by some fans to which Q-Games president Dylan Cuthbert explained that the name was chosen not only for its simplicity, but also because shooting is the game's central mechanic ("Shooting jets of magma, shooting streams of water, shooting enemies, missiles, lasers, plasma spread weapons etc.") Several other titles were considered, including "PixelJunk Elements", the most popular submission. Ultimately, "Elements" was dismissed because "[it didn't] sound action-packed enough".

PixelJunk Shooter PixelJunk Shooter Ultimate targets PS4 and Vita this summer

PixelJunk Shooter is the first title in the PixelJunk series to offer a traditional narrative, conveyed to players through a series of speech boxes awarded upon rescuing certain survivors. The game's soundtrack is made up of songs by High Frequency Bandwidth, composed by Alex Paterson and Dom Beken.

Reception

PixelJunk Shooter PixelJunk Shooter E3 Trailer YouTube

PixelJunk Shooter was met with positive critical reception. Described by Eurogamer as "part retro videogame, part chemistry set; part Geometry Wars, part Zelda", Game Informer called it "one of the best titles you’ll find on PlayStation Network". Similarly, IGN's review called it one of the best PlayStation Network titles of 2009, as well as Q Games' "best work yet".

The game was praised by critics for its level design and unique physics; Nidzumi noted that the game "lets you explore", claiming "the game does an excellent job of making you feel like you’re exploring long lost caves and uncovering nuances, when in actuality you are following the same linear levels everyone else is." [1] 1UP.com lamented that the game did not include a "sandbox" mode wherein players could experiment with the game's various fluid substances. The music of High Frequency Bandwidth was also praised, described as "a funky, dynamic collection of upbeat trip-hop" by Eurogamer.

Critics were not uniform in reception of the game's combat. While Eurogamer praised the enemies as "cunningly-designed", GameSpy remarked that the combat experience overall "isn't all that interesting".

Several reviews made note of the game's brevity; GameSpot called it "ultimately too short for its own good, abruptly ending just when you're getting into a groove". Other reviewers were less critical of the game's length, noting that the story concludes with a "To Be Continued" screen, suggesting an "Encore" expansion was likely (similar to those released for PixelJunk Monsters and PixelJunk Eden). Rather than an expansion, a standalone sequel was announced by Q-Games.

Legacy

A PlayStation Home space for PixelJunk Shooter was added onto the existing Q Games "PixelJunk Museum" space on December 17, 2009. Upon entering the Museum, players receive articles of clothing unlocked by completing portions of PixelJunk Shooter. Completing the game 100% will unlock a complete scientist costume for players to equip their Home avatars with. The Home space features the virtual interior of the "Ers Piñita Colada", a space center seen in the main menu for PixelJunk Shooter.

PixelJunk Shooter 2 was formally announced by Q-Games on May 18, 2010. The title is the first full-fledged sequel to any PixelJunk game. Q-Games' Dylan Cuthbert said of the title, "it will have some features that are new to the PixelJunk series in general and will be bigger than the first game".

PixelJunk Shooter Ultimate developed by Double Eleven combines both games into one continuous game. It was released on PlayStation 4 and PlayStation Vita in June 2014 and on the PC in October 2015.

References

PixelJunk Shooter Wikipedia


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