Samiksha Jaiswal (Editor)

Phasor Zap

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Programmer(s)
  
Chris Oberth

Publisher
  
The Elektrik Keyboard

Platform
  
Apple II

Initial release date
  
1978

Mode
  
Single-player video game

Similar
  
Depth Charge, Starfleet Orion, World War II GI

Phasor Zap is a game for the Apple II family of computers, created in 1978 by programmer Chris Oberth and published by The Elektrik Keyboard of Chicago, Illinois.

Game play

Phasor Zap presents the player with a purple-tinted starfield that represents the view from the player's spacecraft. Enemy spacecraft appear from the edges of the screen and move straight across it, and it's up to the player to use to the paddles to focus four "phasor" beams onto each ship to destroy it, earning points. The player begins with a limited amount of phasor energy, one point of which is consumed each time the player shoots. When the amount of remaining energy reaches zero, the phasor is depleted and the game is over.

When an enemy ship crosses either the vertical or horizontal center line of the screen, it fires, scoring a hit. When this happens, the word "ZAP!" briefly fills the screen. If the player hasn't already run out of phasor energy, the game will end when the enemies score 99 hits.

The term "phasor" alludes to the phaser energy weapons used in the Star Trek science fiction series.

References

Phasor Zap Wikipedia