Proposed by Cho and Kreps | ||
Subset of Subgame perfect equilibrium, Bayesian Nash equilibrium |
In game theory, a Perfect Bayesian Equilibrium (PBE) is an equilibrium concept relevant for dynamic games with incomplete information (sequential Bayesian games). A PBE is a refinement of both Bayesian Nash equilibrium (BNE) and subgame perfect equilibrium (SPE). A PBE has two components - strategies and beliefs:
Contents
- PBE in signaling games
- Gift game 1
- Gift game 2
- More examples
- PBE in multi stage games
- Repeated public good game
- Jump bidding
- References
The strategies and beliefs should satisfy the following conditions:
Every PBE is both a SPE and a BNE, but the opposite is not necessarily true.
PBE in signaling games
A signaling game is the simplest kind of a dynamic Bayesian game. There are two players, one of them (the "responder") has only one possible type, and the other (the "sender") has several possible types. The sender plays first, then the receiver.
To calculate a PBE in a signaling game, we consider two kinds of equilibria: a separating equilibrium and a pooling equilibrium. In a separating equilibrium each sender-type plays a different action, so the sender's action gives information to the receiver; in a pooling equilibrium, all sender-types play the same action, so the sender's action gives no information to the receiver.
Gift game 1
Consider the following gift game:
To analyze PBE in this game, let's look first at the following potential separating equilibria:
- The sender's strategy is: a friend gives and an enemy does not give. The receiver's beliefs are updated accordingly: if she receives a gift she knows that the sender is a friend, otherwise she knows that the sender is an enemy. The receiver's strategy is: accept. This is NOT an equilibrium, since the sender's strategy is not optimal: an enemy sender can increase his payoff from 0 to 1 by sending a gift.
- The sender's strategy is: a friend does not give and an enemy gives. The receiver's beliefs are updated accordingly: if she receives a gift she knows that the sender is a enemy, otherwise she knows that the sender is a friend. The receiver's strategy is: reject. Again, this is NOT an equilibrium, since the sender's strategy is not optimal: an enemy sender can increase his payoff from -1 to 0 by not sending a gift.
We conclude that in this game, there is no separating equilibrium.
Now, let's look at the following potential pooling equilibria:
- The sender's strategy is: always give. The receiver's beliefs are not updated: she still believes in the a-priori probability, that the sender is a friend with probability
p and an enemy with probability1 − p . Her payoff from accepting is2 p − 1 , so she accepts if-and-only-ifp ≥ 1 / 2 . So this is a PBE (best-response for both sender and receiver) if-and-only-if the apriori probability for being a friend satisfiesp ≥ 1 / 2 . - The sender's strategy is: never give. Here, the receiver's beliefs when receiving a gift can be arbitrary, since receiving a gift is an event with probability 0, so Bayes' rule does not apply. For example, suppose the receiver's beliefs when receiving a gift is that the sender is a friend with probability 0.2 (or any other number less than 0.5). The receiver's strategy is: reject. This is a PBE regardless of the apriori probability. Both the sender and the receiver get expected payoff 0, and none of them can improve the expected payoff by deviating.
To summarize:
Gift game 2
In the following example, the set of PBEs is strictly smaller than the set of SPEs and BNEs. It is a variant of the above gift-game, with the following change to the receiver's utility:
Note that in this variant, accepting is a dominant strategy for the receiver.
Similarly to example 1, there is no separating equilibrium. Let's look at the following potential pooling equilibria:
- The sender's strategy is: always give. The receiver's beliefs are not updated: she still believes in the a-priori probability, that the sender is a friend with probability
p and an enemy with probability1 − p . Her payoff from accepting is always higher than from rejecting, so she accepts (regardless of the value ofp ). This is a PBE - it is a best-response for both sender and receiver. - The sender's strategy is: never give. Suppose the receiver's beliefs when receiving a gift is that the sender is a friend with probability
q , whereq is any number in [0,1]. Regardless ofq , the receiver's optimal strategy is: accept. This is NOT a PBE, since the sender can improve his payoff from 0 to 1 by giving a gift. - The sender's strategy is: never give, and the receiver's strategy is: reject. This is NOT a PBE, since for any belief of the receiver, rejecting is not a best-response for her.
Note that option 3 is a Nash equilibrium! If we ignore beliefs, then rejecting can be considered a best-response for the receiver, since it does not affect her payoff (since there is no gift anyway). Moreover, option 3 is even a SPE, since the only subgame here is the entire game! Such implausible equilibria might arise also in games with complete information, but they may be eliminated by applying subgame perfect Nash equilibrium. However, Bayesian games often contain non-singleton information sets and since subgames must contain complete information sets, sometimes there is only one subgame—the entire game—and so every Nash equilibrium is trivially subgame perfect. Even if a game does have more than one subgame, the inability of subgame perfection to cut through information sets can result in implausible equilibria not being eliminated.
To summarize: in this variant of the gift game, there are two SPEs: either the sender always gives and the receiver always accepts, or the sender always does not give and the receiver always rejects. From these, only the first one is a PBE; the other is not a PBE since it cannot be supported by any belief-system.
More examples
For further examples, see signaling game#Examples. See also for more examples.
PBE in multi-stage games
A multi-stage game is a sequence of simultaneous games played one after the other. These games may be identical (as in repeated games) or different.
Repeated public-good game
The following game is a simple representation of the free-rider problem. There are two players, each of whom can either build a public good or not build. Each player gains 1 if the public good is built and 0 if not; in addition, if player
In the one-stage game, each player builds if-and-only-if his cost is smaller than his expected gain from building. The expected gain from building is exactly 1 times the probability that the other player does NOT build. In equilibrium, for every player
Now, suppose that this game is repeated two times. The two plays are independent, i.e, each day the players decide simultaneously whether to build a public good in that day, get a payoff of 1 if the good is built in that day, and pay their cost if they built in that day. The only connection between the games is that, by playing in the first day, the players may reveal some information about their costs, and this information might affect the play in the second day.
We are looking for a symmetric PBE. Denote by
- In day 1, no player built. So now both players know that their opponent's cost is above
c ^ c 00 > c ^ - In day 1, both players built. So now both players know that their opponent's cost is below
c ^ c 11 < c ^ - In day 1, exactly one player built; suppose it is player 1. So now, it is known that the cost of player 1 is below
c ^ c ^
It is possible to calculate the expected payoff of the "threshold player" (a player with cost exactly
Jump-bidding
In an open-outcry English auction, the bidders can raise the current price in small steps (e.g. in $1 each time). However, often there is jump bidding - some bidders raise the current price much more than the minimal increment. One explanation to this is that it serves as a signal to the other bidders. There is a PBE in which each bidder jumps if-and-only-if his value is above a certain threshold. See Jump bidding#signaling.