Samiksha Jaiswal (Editor)

Panasonic M2

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Developer
  
The 3DO Company

Type
  
Video game console

Retail availability
  
Cancelled

Manufacturer
  
Panasonic

Generation
  
Sixth generation era

Media
  
CD-ROM

Panasonic M2

The Panasonic M2 was a video game console design developed by 3DO and then sold to Matsushita. Initially announced as an add-on chip for the 3DO Interactive Multiplayer, it was later unveiled as a standalone console. The console was cancelled in 1997, but the M2 technology was incorporated into other devices.

Contents

Development kits and prototypes of the machine became very valuable pieces among collectors. M2's technology was integrated in the multimedia players FZ-21S and FZ-35S, both released in 1998. Both products were aimed at professionals working in medicine, architecture and sales, not home users. The M2 also became a short-lived arcade board by Konami. As games ran straight from the CD-ROM drive, it suffered from long load times and a high failure rate, so only five games were developed for it.

The M2 technology was later used in automated teller machines, and in Japan in coffee vending machines.

In the late 1990s and from 2000 on, the system was also sold in the interactive kiosk market. In 2000, PlanetWeb, Inc. began offering software to allow the M2 to be used as an Internet appliance.

History

As with the 3DO Interactive Multiplayer, the M2 hardware was co-designed by Dave Needle and R. J. Mical. First announced as an add-on chip for the 3DO Interactive Multiplayer with a custom PowerPC microprocessor, the M2 eventually became a standalone console and was exhibited and demonstrated at the 1996 Electronic Entertainment Expo. For a time, the M2 was scheduled to be released both as a standalone unit and as an add-on chip.

Initially the plan was for the 3DO Company to license the console to multiple manufacturers, as they had done with the 3DO Interactive Multiplayer, and both Panasonic and GoldStar were signed on to produce M2 units. However, 3DO later sold exclusive rights to the M2 to Panasonic and relinquished their involvement with the console over the next several months. Several of the M2's third party developers expressed concern that Panasonic would be unable to give them the same high quality development support that they had been receiving from 3DO, and said that in light of this they were reconsidering whether it would be worth the effort of learning how to develop for the M2. According to Omid Kordestani, a 3DO spokesperson, the M2 could generate 1 million polygons per second with the graphics features turned off and 700,000 polygons per second with the features turned on. There were plans to make M2 models with built-in DVD players, similar to the later PlayStation 2.

The M2 was considerably hyped by the gaming press. A review in Next Generation published well before the console's planned release gave it four out of five stars, claiming that the M2 was several times as powerful as any gaming console then on the market. They also praised the 3DO Company's strategies for securing third party support for the system, and concluded that "M2 has crossed the line from being a collection of fanciful tech specs to hard silicon that people can work on and believe in."

Matsushita cancelled the project in mid-1997, unwilling to compete against fellow Japanese electronics giant Sony's PlayStation and Nintendo's N64, both of which had recently had several top-selling games released for them. The M2 was cancelled so close to release, marketing had already taken place in the form of flyers, and one of its prospected launch titles, WARP's D2, had several gameplay screens in circulation (a different game by WARP using the same name was later released on the Dreamcast).

Technical specifications

  • Central processing unit – Dual 66 MHz PowerPC 602
  • Implements the 32-bit PowerPC RISC instruction set architecture
  • PowerPC CPU designed for consumer electronics applications
  • 1.2 watts power usage each
  • 32-bit general purpose registers and ALU
  • 33 MHz 64-bit multiplexed address and data bus
  • 4 KiB data and instruction caches (Level 1). No Level 2 cache
  • 1 integer unit, 1 floating point unit, no branch processing unit, 1 load/store unit
  • SPECint92 rating of 40 each, approximately 70 MIPS each.
  • 1 million transistors manufactured on a 0.50 micrometre CMOS process
  • Custom ASICs cohabiting on the motherboard
  • BDA:
  • Memory control, system control, and video/graphic control
  • Full triangle renderer including setup engine, MPEG-1 decoder hardware, DSP for audio and various kinds of DMA control and port access
  • Random access of frame buffer and z-buffer (actually w-buffer) possible at the same time
  • CDE:
  • Power bus connected to BDA and the two CPUs
  • "bio-bus" used as a low-speed bus for peripheral hardware
  • Renderer capabilities:
  • 1 million un-textured triangles/s geometry rate
  • 100 million pixels/s fill rate
  • reportedly 700,000 textured polygons/second without gouraud shading or additional effects
  • reportedly 300,000 to 500,000 textured polygons/s with gouraud shading, lighting and effects
  • shading: flat shading and gouraud shading
  • texture mapping
  • decal, modulation blending, tiling (16k/128k texture buffer built-in)
  • hardware z-buffer (16-bit) (actually a block floating point with multiple (4) range w-buffer)
  • object-based full-scene anti-aliasing
  • alpha channel (4-bit or 7-bit)
  • 320x240 to 640x480 resolution at 24-bit color
  • Sound hardware – 16-bit 32-channel DSP at 66 MHz (within BDA chip)
  • Media – Quad-speed CD-ROM drive (600 KB/s)
  • RAM – Unified memory subsystem with 8 MiB
  • 64-bit bus resulting in peak 528 MB/s bandwidth
  • Average access 400 MB/s
  • Full Motion Video – MPEG-1
  • Writable Storage – Memory cards from 128 KiB to 32 MiB
  • Expansion Capabilities – 1 PCMCIA port (potentially used for Modems, Ethernet NICs, etc.)
  • Software

    In late 1995 four M2 games in development had been shown to the public: ClayFighter III, Descent, Ironblood (later released for the PlayStation as Iron & Blood: Warriors of Ravenloft), and an as-yet untitled racing game by Studio 3DO (presumably IMSA Racing).

    In 2010 the only completed M2 game, IMSA Racing, was made available to the public.

    Konami arcade games based on M2 hardware

  • Polystars (1997)
  • Total Vice (1997)
  • Battle Tryst (1998)
  • Evil Night / Hell Night (1998)
  • Heat of Eleven '98 (1998)
  • References

    Panasonic M2 Wikipedia