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PULSAR: Lost Colony

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Publisher(s)
  
Leafy Games, LLC

Artist(s)
  
George Stoll

Composer(s)
  
Alex Yoder, Isaac Vail

Developer
  
Leafy Games

9/10
Steam

Programmer(s)
  
Preston Stoll

Writer(s)
  
Jenn Feran

Release
  
February, 2014 (Alpha)

PULSAR: Lost Colony PULSAR Lost Colony

Platforms
  
Microsoft Windows, Linux, Macintosh operating systems

Genres
  
Space exploration, First-person shooter

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Rebel Galaxy, Empyrion ‑ Galactic Survival, Evochron Mercenary, Space Engineers, Artemis: Spaceship Bridge Si

Pulsar lost colony beta trailer


PULSAR: Lost Colony is a science fiction space exploration video game being developed by independent developers Leafy Games, LLC. The video game was greenlit on Steam Greenlight on October 3, 2013, and was later funded successfully on Kickstarter on October 31, 2013. The game was released in an Alpha state on February 25, 2014. Updates were generally released every one to two weeks, until mid 2016 when updates became bigger and bigger, with minor bug fixes here and there.

Contents

PULSAR: Lost Colony PULSAR Lost Colony

PULSAR: Lost Colony is a game about space exploration, in which a procedurally generated galaxy is created with a ship of your choice. You may warp to several systems and upgrade/repair your ship when encountering a system with a trading post. Combat is also in this game, as you can attack and board enemy ships. There are several classes to choose from in this game such as: Captain, Pilot, Engineer, Scientist, and Weapons Officer. The game currently has a single-player and multiplayer available, both modes are exactly the same as it is now. Multiplayer is mainly co-op as you can play with your friends and cooperatively destroy enemy ships, beam down to planets, and board enemy ships.

PULSAR: Lost Colony i62tinypiccom14wamhtjpg

This game currently includes 3 playable factions: The Colonial Union, W.D. Corporation, and The Alliance of Gentlemen. In the future 2 other factions will be added, the Fluffy Biscuit Company and a "secret faction" known as the Polytechnic Federation. For each playable faction 1 type ship is available, the Intrepid, W.D. Cruiser, and the Stargazer. Each ship has its own strengths and weaknesses. The developers plan to tie in the factions with the story.

PULSAR: Lost Colony PULSAR Lost Colony Devlog 56 YouTube

Pulsar lost colony uss devildog pt 1


Features

Currently PULSAR: Lost Colony features are the following

PULSAR: Lost Colony Pulsar Lost Colony Alpha Preview YouTube

  • Single-player and Multiplayer
  • Five Player Co-Op Online or LAN
  • Single-player/Multiplayer AI Bots that work with you
  • Three Factions
  • Five Classes
  • Soundtrack
  • Procedurally generated galaxies
  • Planets
  • Crew Permadeath
  • Planned Features

    PULSAR: Lost Colony We Are Floating In Space PULSAR Lost Colony Rock Paper Shotgun

    When the Kickstarter page for PULSAR: Lost Colony was created on October 2, 2013 they highlighted several features that were planned if their funding goals were achieved. The funding goals were achieved as highlighted on their website. These are the features that are planned

  • Enhanced Soundtrack
  • Sector Commanders
  • Custom/Mega Galaxies
  • Two Additional Secret Ships
  • Community-Designed Player Hub
  • The authors of the website promised to provide further information on these planned features at a later date.

    Gameplay

    PULSAR: Lost Colony PULSAR Lost Colony Video Devlog 1 Multiplayer Demo YouTube

    The current gameplay of PULSAR: Lost Colony is early, and is not final. The core gameplay revolves around exploring a proceduraly generated galaxy, while completing optional missions for credits. There are light RPG elements as well, in the form of classes that earn experience points and talent points.

    These classes consist of a Captain, a Pilot, an Engineer, a Scientists, and a Weapons Officer. There can only be one member of each class in the five person crew. Each role is responsible for the various functions required to operate the ship:

  • The Captain oversees the crew and makes command decisions such as setting a course, accepting or refusing orders and can refit the ship while near a station. The Captain can also unlock critical or dangerous systems, such as the emergency blind jump. The Captain also has the ability to upgrade Talents for his crew.
  • The Pilot is responsible for maneuvering the ship, including navigating around objects, aligning the ship towards a target beacon, evasive maneuvers during combat and repair yard docking. Though the Pilot can fly in first-person perspective, it is one of only two that have exterior view modes as part of their role (the other being the Weapons Specialist). It is important to note that any member of the crew can fly the ship so long as the ship's helm is unoccupied.
  • Upgrade paths include Evasion, Personal Combat Training, and Navigation.
  • The Scientist utilizes the ship's sensors to scan contacts and planets. He can discern if a planet requires an exosuit, type and number of life forms aboard ships or planet-side (though this does not detect robots) and begins play with a hand-held scanner. He also performs research by collecting samples from planets and putting them in the ship's Atomizer. Samples will then generate one type of research point. When the right number and combination of research points have been generated, new talents can be researched. Scientists also run the communications screen, execute beneficial programs from the ships computer (and broadcast harmful viruses to enemy ships) and can act as ship's medic.
  • Upgrade paths include Hacking, Medical, and Advanced Research.
  • The Weapons Specialist manages the weapons on the ship, this includes guns, turrets, and nuclear armament. Weapons Specialists are usually the ones that mans the turrets on ships, although any member of the crew can currently use turrets. Upgrade paths include Nuclear Technology, Laser Armaments, and Advanced Armory.
  • The Engineer have the job of continual maintenance and repair of vital ship systems, as well as preventing the engines from overheating and controlling ship power flow. They also charge the warp drive and engage the ship into warp speed. Upgrade paths include Engine Improvements, Reactor Power Management, and Automated Repair Tools.
  • In a recent update the Captain has the ability to Upgrade paths/perks which the entire crew receive (Note: this is not the same as the skills the crew assign for themselves.)

    Development

    On July 2012, Leafy Games, LLC was created. Shortly after the founding of the indie studio they started their first project, PULSAR: Lost Colony, after several attempts at prototypes for a new game. They released their first development log or "devlog" on their Official YouTube Channel on August 2, 2013 titled "PULSAR: Lost Colony - Video Devlog #0" which marked their first public showcase of the game. Since then they have updated the game several times with new features. They have added features for each station for the roles of Captain, Engineer, Scientist, and Weapons Officer such as: commands delivered by the Captain to the players/bots, ship cores which must be monitored at all times by the Engineer, and viruses/scans delivered by the scientist, and new weapons/turrets have been added to ships. The developers have also added new ships to the game, and planets. The game is scheduled to go into Beta later this year as the game is now in Pre-Beta.

    Following the release of the Alpha, players were able to redeem their keys on Steam. Because the game was greenlit, it is on Steam Early Access. This means you can now purchase the game in the Steam Store. The developers post a developer log on their channel, and only recently started scheduling them to every one to two weeks.

    References

    PULSAR: Lost Colony Wikipedia