9 /10 1 Votes
Publisher(s) Leafy Games, LLC Artist(s) George Stoll Composer(s) Alex Yoder, Isaac Vail Developer Leafy Games | 9/10 Programmer(s) Preston Stoll Writer(s) Jenn Feran Release February, 2014 (Alpha) | |||||||||||||||||||||||||||||||||
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Platforms Microsoft Windows, Linux, Macintosh operating systems Genres Space exploration, First-person shooter Modes Single-player video game, Multiplayer video game Similar Rebel Galaxy, Empyrion ‑ Galactic Survival, Evochron Mercenary, Space Engineers, Artemis: Spaceship Bridge Si |
Pulsar lost colony beta trailer
PULSAR: Lost Colony is a science fiction space exploration video game being developed by independent developers Leafy Games, LLC. The video game was greenlit on Steam Greenlight on October 3, 2013, and was later funded successfully on Kickstarter on October 31, 2013. The game was released in an Alpha state on February 25, 2014. Updates were generally released every one to two weeks, until mid 2016 when updates became bigger and bigger, with minor bug fixes here and there.
Contents
- Pulsar lost colony beta trailer
- Pulsar lost colony uss devildog pt 1
- Features
- Planned Features
- Gameplay
- Development
- References

PULSAR: Lost Colony is a game about space exploration, in which a procedurally generated galaxy is created with a ship of your choice. You may warp to several systems and upgrade/repair your ship when encountering a system with a trading post. Combat is also in this game, as you can attack and board enemy ships. There are several classes to choose from in this game such as: Captain, Pilot, Engineer, Scientist, and Weapons Officer. The game currently has a single-player and multiplayer available, both modes are exactly the same as it is now. Multiplayer is mainly co-op as you can play with your friends and cooperatively destroy enemy ships, beam down to planets, and board enemy ships.

This game currently includes 3 playable factions: The Colonial Union, W.D. Corporation, and The Alliance of Gentlemen. In the future 2 other factions will be added, the Fluffy Biscuit Company and a "secret faction" known as the Polytechnic Federation. For each playable faction 1 type ship is available, the Intrepid, W.D. Cruiser, and the Stargazer. Each ship has its own strengths and weaknesses. The developers plan to tie in the factions with the story.

Pulsar lost colony uss devildog pt 1
Features
Currently PULSAR: Lost Colony features are the following

Planned Features

When the Kickstarter page for PULSAR: Lost Colony was created on October 2, 2013 they highlighted several features that were planned if their funding goals were achieved. The funding goals were achieved as highlighted on their website. These are the features that are planned
The authors of the website promised to provide further information on these planned features at a later date.
Gameplay

The current gameplay of PULSAR: Lost Colony is early, and is not final. The core gameplay revolves around exploring a proceduraly generated galaxy, while completing optional missions for credits. There are light RPG elements as well, in the form of classes that earn experience points and talent points.
These classes consist of a Captain, a Pilot, an Engineer, a Scientists, and a Weapons Officer. There can only be one member of each class in the five person crew. Each role is responsible for the various functions required to operate the ship:
In a recent update the Captain has the ability to Upgrade paths/perks which the entire crew receive (Note: this is not the same as the skills the crew assign for themselves.)
Development
On July 2012, Leafy Games, LLC was created. Shortly after the founding of the indie studio they started their first project, PULSAR: Lost Colony, after several attempts at prototypes for a new game. They released their first development log or "devlog" on their Official YouTube Channel on August 2, 2013 titled "PULSAR: Lost Colony - Video Devlog #0" which marked their first public showcase of the game. Since then they have updated the game several times with new features. They have added features for each station for the roles of Captain, Engineer, Scientist, and Weapons Officer such as: commands delivered by the Captain to the players/bots, ship cores which must be monitored at all times by the Engineer, and viruses/scans delivered by the scientist, and new weapons/turrets have been added to ships. The developers have also added new ships to the game, and planets. The game is scheduled to go into Beta later this year as the game is now in Pre-Beta.
Following the release of the Alpha, players were able to redeem their keys on Steam. Because the game was greenlit, it is on Steam Early Access. This means you can now purchase the game in the Steam Store. The developers post a developer log on their channel, and only recently started scheduling them to every one to two weeks.