Girish Mahajan (Editor)

Overkill Software

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Area served

Number of employees
75 (2015)

Stockholm, Sweden

Overkill Software mediaoverkillsoftwarecom201505photojpg

Subsidiary of Starbreeze Studios

Software Interactive entertainment

Payday: The Heist Payday 2


September 2009, Stockholm, Sweden

Parent organizations
Starbreeze Studios, Starbreeze Studios AB

Simon Viklund, Bo I. Andersson

Key people
Ulf Andersson, Bo I. Andersson

Video games
Payday 2, Overkill's The Walking, Payday: The Heist


Overkill s the walking dead trailer theme extended

Overkill Software is a video game developer founded in 2009 in Stockholm, Sweden by Ulf Andersson, Bo Andersson and Simon Viklund, formerly founders and owners of Grin. In 2012, Swedish game studio Starbreeze Studios bought Overkill.



Overkill's Payday: The Heist was a success for both PC and the PlayStation Network, which led to a sequel Payday 2. In March 2013, Payday 2 was previewed by critics. The game initially had about 17 missions while its predecessor had only 6 missions and 3 DLC missions, these missions are referred to as heists in-game and by the community. Animations, tactics, masks and reward systems were also added to Payday 2, though the graphics and core mechanics stayed the same as the first game. The company was acquired by Starbreeze Studios on April 19, 2012.

Former Battlefield 3 and Battlefield: Bad Company 2 lead designer David Goldfarb was the lead designer and game director for Payday 2. In 2014 he left Overkill to start his own studio.

On May 4, 2015, creative director and co-founder Ulf Andersson left Overkill studios for specified reasons. Ulf will remain as a consultant to the board and management team for the next 24 months.

On August 18, 2015, sound designer and composer Simon Viklund left Overkill to focus on his solo music project. However, he continues to voice Bain in Payday 2 as a freelancer and continues to produce music for Payday 2 also as a freelance.

On October 15, 2015, the annual event known as Crimefest took place, launching a micro-transaction system similar to Counter Strike: Global Offensive. Because Overkill had previously stated unequivocally that the game would never have microtransactions, this update was received with overwhelmingly negative feelings amongst the players in the PAYDAY 2 community. On May 30, 2016 Starbreeze Studios, the parent company of Overkill, announced that they have reacquired the rights to the PAYDAY franchise. They then announced that future safes would be completely free to open. Almir Listo then added a quote from Chains, a playable character in the game, saying, "As Chains eloquently put it, 'Fuck that broke dick piece of shit drill.'"


Overkill Software Wikipedia

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