Puneet Varma (Editor)

Outline of games

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The following outline is provided as an overview of and topical guide to games and gaming:

Contents

Games – structured or semi-structured activities, usually undertaken for enjoyment. They are usually fun activities that can be educational or purely just for fun. The term "game" is also used to describe simulation of various activities e.g., for the purposes of training, analysis or prediction, etc., see "Game (simulation)". Games are a universal part of the human experience, for all cultures, genders and ages. Key components of games are goals, rules, challenge, and interactivity. Games generally involve mental or physical stimulation, and sometimes both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role.

Nature of games

Aspects of game play include:

  • Play
  • Strategy
  • Tactics
  • Game components

  • Dice
  • Playing card
  • Game board (or simply board) – the (usually quadrilateral) surface on which one plays a board game; the namesake of the board game, gameboards would seem to be a necessary and sufficient condition of the genre, though card games that do not use a standard deck of cards (as well as games which use neither cards nor a game board) are often colloquially included. Most games use a standardized and unchanging board (chess, Go, and backgammon all have such a board), but many games use a modular board whose component tiles or cards can assume varying layouts from one session to another, or even as the game is played.
  • Components of role-playing games

  • Player character
  • Game play

  • Play
  • Player – a participant in a game
  • Player-coach
  • Player-manager
  • Game development

    Game development

  • Dynamic game difficulty balancing
  • Dynamic music
  • Emergent gameplay
  • Evolver (3D Avatar Web Portal)
  • Game balance
  • Game design
  • Game mechanics
  • Gameplay
  • Gold sink
  • House rule
  • Impulse-based turn system
  • Kingmaker scenario
  • Lame duck
  • Lusory attitude
  • Simultaneous action selection
  • Super NES Emulator SE
  • Game theory

    Game theory

  • Branch of applied mathematics
  • Cooperative game
  • Evolutionary game theory
  • Extensive form game
  • Information set
  • List of games in game theory
  • Normal-form game
  • Payoff matrix
  • References

    Outline of games Wikipedia