8 /10 1 Votes
80% GameFAQs Director(s) Rintaro Yamada Designer(s) Daisuke Satake Initial release date 12 December 2002 | 80% Metacritic 8.3/10 Producer(s) Masanori Takeuchi Programmer(s) Takeshi Suzuki | |||||||||||||||||||||||||||||||||
Similar FromSoftware games, Adventure games |
Otogi myth of demons 2002 full 2nd play moonlight sword playthrough both endings xbox
Otogi: Myth of Demons, known in Japan as simply Otogi (御伽), is a hack and slash action video game developed by FromSoftware and published by Sega for the Xbox. The game was followed by a sequel, titled Otogi 2: Immortal Warriors, in 2003.
Contents
- Otogi myth of demons 2002 full 2nd play moonlight sword playthrough both endings xbox
- Otogi myth of demons review
- Plot
- Gameplay
- Reception
- References

Otogi myth of demons review
Plot

The game's protagonist Raikoh Minamoto (based on Minamoto no Yorimitsu) was born into a clan of executioners under the emperor's command. Raikoh was given the order to kill his own father. He couldn't bring himself to do it, so he stole Soul Shrine, his clan's ancestral sword, and fled the capital city of Kyoto. Upon his departure, the seal separating the demon and human worlds was broken. Kyoto was all but leveled and a wave of demons appeared. Raikoh was almost killed by the flood of darkness, but a princess banished to the netherworld saved him and held him in a state between life and death. The princess gave him a new body in exchange for his services. She would allow him to repent for his sins as an assassin by saving the world from the demons unleashed upon it. Raikoh begins his quest to restore the seal and stop the one responsible for its collapse.
Gameplay

Otogi boasted a number of notable features including destructible environments (for which the game awards the player) and an unusually high level count for a 3D action game (29 stages).
Reception
The gave received "favorable" reviews according to video game review aggregator Metacritic. In Japan, Famitsu gave it a score of 31 out of 40.

